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| 26 Jan 2014 12:34 AM |
http://web.roblox.com/Personal-Worlds-read-desc-place?id=138002447
I've created a quick demo of some stuff you can do with the new CreatePlace feature (beta access only). The code is uncopylocked in case you want to see how I did it. This creates inactive places in the universe that can be teleported to from within the universe. Read the description for commands.
~LuaWeaver; Programmer, gamer, developer. |
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| 26 Jan 2014 03:14 AM |
wtf
?
while true do CreatePlace('lol', 'u srs m8', 'Personal Server', 50, false) end |
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| 26 Jan 2014 08:31 AM |
@OneTrueGodTheHolyCow: Wont that script just error?
I don't get it... |
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| 26 Jan 2014 08:32 AM |
| Point that I'm trying to make is, couldn't you just spam 1000s of places? |
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| 26 Jan 2014 08:34 AM |
| Wiki says it has a limit per minute. |
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| 26 Jan 2014 08:35 AM |
Yeah.
"Create Place has a limit of (5 + #ofPlayers)/minute requests and you will receive this exception if you exceed this amount."
http://wiki.roblox.com/index.php/CreatePlace_and_SavePlace |
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| 26 Jan 2014 08:35 AM |
| Limit per minute? Pfft. You can still spam hundreds and hundreds of places, if you stay in your place or especially if your place is popular. |
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| 26 Jan 2014 08:37 AM |
In a full server of 30 players, in an hour, you could make like 2000 places?
I don't get it, what would you use this for??????????? |
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| 26 Jan 2014 08:39 AM |
Well, I personally am going to use it in an RPG I am developing to create a series of "dungeons" that parties of players can enter.
Only problem is, I cant use the feature to find out how it operates (And therefore see what I can do with it) :| |
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StudioTM
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| Joined: 06 May 2013 |
| Total Posts: 3454 |
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oplmn1
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| Joined: 25 Nov 2010 |
| Total Posts: 994 |
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| 26 Jan 2014 12:56 PM |
| All of this is fine, But I would like to be able to make one central place where people join, but like 100 other levels for places that you cant join unless you are at the first place.. Is anything like that out yet? |
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| 26 Jan 2014 03:28 PM |
@Oplmn, that's what this is.
@PeopleAskingForHow, You use CreatePlace("PlaceName",idOfGameAsTemplate)
That creates a copy of the game at "idOfGameAsTemplate" (supposing it exists and is in the universe), and then names it as "PlaceName". It returns the id of the newly create place. You should always do things in this order (won't function, obvs)
newId=CreatePlace("New place name",idOfTemplate) DataStore:UpdateAsync("PlaceInfo",function(old) old[newId..""]=someData end) teleport(newId,plr.Character)
Also, make sure to save changes in your new place if you need to. It would suck to have it not save. Anyways, you need to have data in the datastore about the new place, because without it, you couldn't reaccess the game easily. For my "personal world" game, I save the following information:
owner=NameOfPlayerWhoCreated, allowed={ UsernameOfAllowedPlayer=true, UsernameOfAllowedPlayer2=true }
I also save the "rootWorld" (the lobby, which is also the template) and a mapping of a player's username to the new id (for use with goto/username command).
Also, the SavePlace function will save the game like a personal server. You can do that if you need to. |
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| 26 Jan 2014 04:00 PM |
Waiting for somebody to discover bug and completely break the system.
Keyboard not found. Press F1 to continue. |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 26 Jan 2014 04:21 PM |
k this is cool but please tell me you cant toggle BC only on or else itll just become a money making machine like come on
30 ppl = 300 tix in bc only x 5 = 1500 tix per MINUTE leave it for an hour = 90k tix and if you make them go to the places in a sequential order but still make requests each time you'd be making more than 200k tix an hour das like 15k robux for just sitting there being afk das alotta money
either that or idk wat im talking about as usual |
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| 26 Jan 2014 04:25 PM |
| Abuse=ban, probably. Simple as that. |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 26 Jan 2014 04:27 PM |
well they're going to need some guidelines on the rules of this because abuse ensues |
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