DailyTime
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| Joined: 09 Nov 2013 |
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| 26 Jan 2014 12:22 AM |
p = script.Parent.Parent.Player.Value
for _, Object in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if Object:IsA("Tool") then q:Clone().Parent = game.Workspace[p] q:Destroy() script.Parent.Parent.Visible = false script.Parent.Parent.Parent.Frame.Visible = true end end
It used to be like this but i fixed an issue where parent was spelt wrong and i fixed it and now my game broke!
p = script.Parent.Parent.Player.Value
for _, Object in pairs (game.Players.LocalPlayer.Character:GetChildren()) do if Object:IsA("Tool") then q:Clone().Parent = game.Workspace[p] q:Destroy() script.Paent.Parent.Visible = false script.Parent.Parent.Parent.Frame.Visible = true end end |
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DailyTime
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| Joined: 09 Nov 2013 |
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DailyTime
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| Joined: 09 Nov 2013 |
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DailyTime
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| Joined: 09 Nov 2013 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
| Total Posts: 285 |
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DailyTime
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| Joined: 09 Nov 2013 |
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| 26 Jan 2014 12:35 AM |
You did a .Parent = Whatever right after a :clone()
Does not simply work like that.
q:Clone() q.Parent = game.Workspace[p]
You also destroyed it so it's gone from the game... so not sure what you want here... |
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DailyTime
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DailyTime
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Defamatus
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zakarq
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| 26 Jan 2014 12:39 AM |
| With all these bumps your Post count will be 1,000+ in no time. |
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