solman123
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| Joined: 10 Oct 2008 |
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| 20 Jan 2014 03:03 PM |
This is currently a non-scriptable theory that is really popular. Currently, there is no way that is easy, and most likely no way at all to make this. Firstly, what is Non-Euclidean Geometry? Non-Euclidean Geometry is simple; Bigger on the inside then the outside. Like the TARDIS in Doctor Who. This means that the space of the area is not valid, whereas Euclidean geometry is valid.
Imagine: There is a 5x5x5 box. The box has one wall middle. However, when you look through the missing side, the box is not a 5x5x5, but more like a (insert bigger number)x5x5, or so on.
Another example is imagine: A hallway. The hallway is shaped like a square-circle. You go through the hallway, nothing different. However, one of the walls has a hallway that breaks through the circle, but goes farther than the area of the circle hallway. We need impossible space in ROBLOX! Who agrees? |
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iceman8k
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| Joined: 21 Mar 2010 |
| Total Posts: 481 |
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| 20 Jan 2014 03:06 PM |
This idea is a bit hard to wrap my mind around, but if I saw it implemented I'm sure I'd love it. Support.
-=Have a nice day!=- |
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solman123
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| Joined: 10 Oct 2008 |
| Total Posts: 7282 |
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| 20 Jan 2014 03:08 PM |
| Yeah, it was confusing to me at first. Just think about the TARDIS from Doctor Who, whereas there was a small little phone-booth sized booth, and when you walk in, it is a(n infinitely) huge spaceship. You can even see the bigger-on-the-inside-than-the-outside from the outside of the booth. |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 20 Jan 2014 03:09 PM |
Through my knowledge of watching 2005 - now of Doctor Who and a bit of Torchwood, this is also called transcendental engineering. Dimensional transcendental ROBLOX...that would be amazing.
I don't know how to script or anything but I have no clue on how this would work. <3 |
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iceman8k
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| Joined: 21 Mar 2010 |
| Total Posts: 481 |
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| 20 Jan 2014 03:11 PM |
Haven't watched Doctor Who, but I intend to start watching it soon. Sounds like a nice idea. No clue how they'd implement it, however.
-=Have a nice day!=- |
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solman123
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| Joined: 10 Oct 2008 |
| Total Posts: 7282 |
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| 20 Jan 2014 03:13 PM |
@3D Yea, i'm pretty sure Transcendental Engineering isn't really the name for it. Non-Euclidean Geometry is the actual term. Currently, there is no real way to script this. There are a few fake ways to do this, but that is it. An example of this "fake way" is using the circle hallway example. You could make is so this smaller hallway impossibly cutting through the normal hallway vanishes when a player isn't "looking at it" and reappears when a player is, but currently that would be hard to do with even 1 player. There is no correct way to make Non-Euclidean Geometry. |
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Netprobe
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| Joined: 04 Aug 2011 |
| Total Posts: 7212 |
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| 20 Jan 2014 03:14 PM |
| SOUNDS EPIC! I WANT THIS! IF IT'S POSSIBLE, FULL SUPPORT. |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 20 Jan 2014 03:14 PM |
The new season of Doctor Who is coming this fall. And there's a lot of episodes for you to cover so get on that <3
[/]Tracked
I'd love to see what a mod will say about this. Comment for us plz <3 |
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| 20 Jan 2014 03:16 PM |
| How do you expect builders to implement this into their games? |
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solman123
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| Joined: 10 Oct 2008 |
| Total Posts: 7282 |
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| 20 Jan 2014 03:16 PM |
Not even this fall! Sooner, I think!
Don't Put Metal In The Science Oven! |
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solman123
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| Joined: 10 Oct 2008 |
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| 20 Jan 2014 03:17 PM |
@Buckey How do you expect users NOT too? You could make TARDIS's, impossible hallways, and tons of more puzzles!
Don't Put Metal In The Science Oven! |
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| 20 Jan 2014 03:21 PM |
| When I think of it, I just have a blank page. I can't think of anything. I really could probably spend minutes trying to think of a way it would be done but I can't. Just saying. The idea sounds cool, but it sounds like a huge challenge for the staff to make it easier for the younger people in the community and making it awesome at the same time. Sounds pretty hard. |
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| 20 Jan 2014 03:24 PM |
| Impossible, without the implementation of portals. |
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| 20 Jan 2014 03:25 PM |
| When I say "Portals", I mean two connected planes of the same size which you can walk and see through, the same as in Portal. |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 20 Jan 2014 03:27 PM |
If you put the view of the TARDIS and the idea of the TARDIS you can easily imagine this.
This would fit, Adventure maps, Puzzles, Horror, Alien, and other genres.
Though adding it into a game would be a glitch in my head.
Wheres the mad man when we need him. |
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solman123
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| Joined: 10 Oct 2008 |
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| 20 Jan 2014 03:30 PM |
@3D I'm right here. I'm mad for suggesting this mad idea. Portals? Easy to implement. The thing is, we just need to add "camera" like functions. |
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Netprobe
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| Joined: 04 Aug 2011 |
| Total Posts: 7212 |
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| 20 Jan 2014 04:12 PM |
| I say, if it can be done, why not? I can think of endless applications! |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 21 Jan 2014 10:43 AM |
| I'm not sure if I fully understand exactly what you mean, but the part I do understand sounds awesome. Support! |
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freek842
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| Joined: 09 May 2011 |
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| 21 Jan 2014 11:02 AM |
Do you know a box which is outside small and inside big? You could make it easy, tele to another, bigger box, when you touch the door.
~freek842 |
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Cpbald
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| Joined: 13 May 2011 |
| Total Posts: 1985 |
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| 21 Jan 2014 11:21 AM |
Actually, I support. Non-Euclidean geometry also involves, I believe something like this:
You enter a room with three hallways. You go through one and end up in the same room. The other leads to somewhere different, but as soon as you enter, going back only returns you to the room you're now in.
Correct me if I'm wrong. |
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Cpbald
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| Joined: 13 May 2011 |
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3Dwolf11
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| Joined: 30 Dec 2011 |
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| 21 Jan 2014 11:57 AM |
Making a box and making a teleporter brick in it to teleport you into a new big box defeats the design, and technique of Non Euclidean Geometry.
To understand this concept, watch an episode of Doctor Who on Netflix, or anywhere else.
The idea of a room with three hallways, and when you do through one hallway, you end up in that same room is not this idea.
To understand this, google "Dimensionally Transcendental" or just go here: http://tardis (dot) wikia (dot) com/wiki/Dimensionally_transcendental
Replace (dot) with a period.
Basically, it's another dimension.
And i'm getting an idea of it in Studio. |
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| 21 Jan 2014 12:40 PM |
You can do that with the (upcoming) universes feature.
Example;
You have a hallway with two doors to two rooms. Each room appears to be only X large on the outside. When you go inside, you get teleported to another "universe" and the room is actually Y large.
Technically, this fulfills the impossible space idea of yours. |
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