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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Re: Kick/Name (Need suggestions not help making it)

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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:12 PM
Should I use :Kick() to remove them from the game, or teleport them to another place?
What are pros or cons of doing one or the other?
I mean...
If I'm kicking them might as well send them to a blank place and earn a little extra ;3
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Desight is not online. Desight
Joined: 19 Apr 2012
Total Posts: 4087
23 Jan 2014 05:15 PM
Haha, good idea.
But make sure that if it fails to tp them, it just uses :Kick().
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:21 PM
Good idea, since the teleport service needs their character and not their Player object (In Game.Players) it wouldn't teleport them if their character was removed...
I think?
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Desight is not online. Desight
Joined: 19 Apr 2012
Total Posts: 4087
23 Jan 2014 05:31 PM
Well, you can easily re-spawn a character for them.
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
23 Jan 2014 05:37 PM
The problem with using TeleportService is that it wouldn't be instant, so therefore if they were exploiting you would likely have to put up with them doing something or another whilst ROBLOX screams at them that they're being teleported. Also, since the majority of them have elevated permissions when running things, they could quite simply use the "CancelTeleport" method, if it still works.
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:38 PM
Thats true, but you can't do it while they are still loading into the game

Example
(This isn't the full script but its the part that kicks people)
Game.Players.PlayerAdded:connect(function(NewPlayer)
if BlackListed(NewPlayer) then
ypcall(function()
Game:GetService("TeleportService"):Teleport(128877709, NewPlayer.Character)
NewPlayer:Kick()
end)
end
end)

That will always :Kick() them not teleport
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:39 PM
@Data
Well they could also RobloxLock them and :Kick() wouldn't work anymore
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:42 PM
I kinda wish Kick() could be used like

Player:Kick("Reason")

And instead of "This game has shutdown" it would say "Reason"
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DataStore is not online. DataStore
Joined: 07 Feb 2012
Total Posts: 8540
23 Jan 2014 05:45 PM
I believe ":Kick()" does work on RobloxLocked players, however I may be wrong.

Also, regarding your script -
Yes, it would kick them. Teleporting isn't instantaneous like kicking, and takes several seconds before it would actually teleport them. Also, you have the issue of the fact that when the "PlayerAdded" event fires, it's not guaranteed their character is also loaded.
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 05:47 PM
^ It does work on RobloxLocked (last time I checked)
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:48 PM
It doesn't work on roblox locked players, Someone said so a while back, so they might have changed it
Anyway

This doesn't work and I don't understand why
It works if I make it kick instead of teleport (I commented out the kick part)
(and the ypcall as a test)

Game.Players.PlayerAdded:connect(function(NewPlayer)
if BlackListed(NewPlayer) then
NewPlayer.CharacterAdded:connect(function(Kick)
--ypcall(function()
Game:GetService("TeleportService"):Teleport(128877709, Kick)
--NewPlayer:Kick()
--end)
end)
end
end)
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 05:49 PM
"It doesn't work on roblox locked players, Someone said so a while back"
It always worked since it came out, that person doesn't know much. It just doesn't work when the player's parent is nil
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:51 PM
Alright my bad, I got some bad information from someone I guess,
Can you tell me why its not teleporting?
The BlackList() function works fine, because the script worked fine when I made it kick them
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 05:52 PM
Because the character is most likely nil at the time
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 05:53 PM
Oh never mind, I only read the first script.

What is the BlackListed function?
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:53 PM
"NewPlayer.CharacterAdded:connect(function(Kick)"
Wouldn't that wait till it has a character?
Anyway I guess I should just use :Kick() for the BlackList
But teleport for the kick/ command, since they would have already been in the place and messing with it anyway
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:54 PM
function BlackListed(Player)
for _, Name in pairs (BlackList) do
if Name:lower() == Player.Name:lower() then
Log(Player.Name .. " is banned (BlackList type: Name")
return true
end
end

for _, UserID in pairs (BlackListID) do
if tonumber(UserID) == Player.userID then
Log(Player.Name . " is banned (BlackList type: UserID)")
return true
end
end
return false
end
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 05:56 PM
I'll assume BlackList is a table.

Player.userId* is 1 error
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 05:58 PM
Oh, thanks
Yes its a table
I added wait(5) before teleporting them, and it worked
So, I'll just use Kick()
Thanks everyone

I think I'll still teleport them with the kick/ command
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 06:04 PM
Would this cause problems?


if WhiteListed(NewPlayer) then
NewPlayer.Chatted:connect(function(Input)
Spoke(Input, NewPlayer)
end)
end

Because "NewPlayer" would change when someone new enters the game, right?
So
Spoke(Input, NewPlayer) wouldn't work, or am I wrong?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 06:05 PM
No, it's a local variable in the anonymous function's scope.
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Scriptural is not online. Scriptural
Joined: 06 Sep 2013
Total Posts: 2979
23 Jan 2014 06:08 PM
Alright thanks, one more thing
Im going to make it so if the script gets disabled, it gets enabled
So would this work to auto connect everyone back?

Game.Players.PlayerAdded:connect(function(NewPlayer)
CheckPlayer(NewPlayer)
end)

for _, Player in pairs (Game.Players:GetPlayers()) do
CheckPlayer(Player)
end

CheckPlayer() is just everything that was in my PlayerAdded function stuck into another function
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
23 Jan 2014 06:09 PM
yeah that should work fine
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