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Re: Better Support for BodyMovers in Characters

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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jan 2014 04:22 PM
I am currently working on a game which uses pseudo characters, only I recently discovered that BodyMovers within a Player's Character will not function client-side (So be synced) UNLESS the part they are in is named or welded to another part which is named after a normal part in the Character (So if its named "Part" it will be behind the player's movements, if its named "Head" or "Torso" it will be.)

This is EXTREMELY stupid. ALL BodyMovers within the Player's Character should be Synced so that movement is smooth on the clients-side. There is NO REASON WHATSOEVER for it NOT to be.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jan 2014 04:28 PM
Actually, maybe "Support for BodyMovers in Characters" would be a better title...
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jan 2014 04:56 PM
:P
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
19 Jan 2014 05:27 PM
::P
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 10:23 AM
:::P
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IREaPAR110 is not online. IREaPAR110
Joined: 06 Oct 2013
Total Posts: 302
20 Jan 2014 10:37 AM
I suppose I support.

By BodyMovers, do you mean something like a BodyForce, or something else?
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 10:40 AM
BodyForce, BodyVelocity,BodyPosition. Anything which begins with "Body"
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IREaPAR110 is not online. IREaPAR110
Joined: 06 Oct 2013
Total Posts: 302
20 Jan 2014 10:48 AM
Alright then.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 12:29 PM
:)
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SteelCross is not online. SteelCross
Joined: 16 Feb 2012
Total Posts: 6526
20 Jan 2014 12:39 PM
I knew this a long time agp, but I never suggested this. Support.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 01:32 PM
:D
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SteelCross is not online. SteelCross
Joined: 16 Feb 2012
Total Posts: 6526
20 Jan 2014 02:27 PM
Bumping for you.

::D
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lowboydude is not online. lowboydude
Joined: 05 Mar 2011
Total Posts: 1485
20 Jan 2014 02:30 PM
I'm not sure what I'm supporting
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 02:31 PM
Technical update to allow, when within a character, a client to preform calculations on ALL BodyMovers.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
20 Jan 2014 03:58 PM
:P
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TutorialBlox is not online. TutorialBlox
Joined: 01 Apr 2010
Total Posts: 1586
20 Jan 2014 05:14 PM
support
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 09:34 AM
:)
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 12:07 PM
:P
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 01:19 PM
::P

Has the floodcheck increased..?
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Espithel is not online. Espithel
Joined: 09 Oct 2009
Total Posts: 20917
21 Jan 2014 01:30 PM
It's increased to a minute.

Anyway, I have no idea what you're talking about.
Support.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 01:30 PM
Why on earth have they done that?

I take like 5 seconds to write some posts...
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Espithel is not online. Espithel
Joined: 09 Oct 2009
Total Posts: 20917
21 Jan 2014 01:31 PM
Because of Forum Games.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 01:32 PM
Urgh... why must they make us all suffer..?
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Kiwirevilon is not online. Kiwirevilon
Joined: 01 Jul 2012
Total Posts: 283
21 Jan 2014 01:34 PM
Support.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
21 Jan 2014 02:28 PM
:D

I really hate the floodcheck... Why cant they find alternative solutions?
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