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| 06 Dec 2009 08:59 PM |
| Post any scripts you have here |
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| 06 Dec 2009 09:07 PM |
| print(tostring(Vector3.new(3,3,3))) |
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| 06 Dec 2009 09:09 PM |
game.Workspace.YOURNAMEHERE.Humanoid.Health=0
game.Workspace.YOURNAMEHERE.Head:Remove()
game.Workspace.YOURNAMEHERE.Humanoid.WalkSpeed=100
~SMM~ |
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| 06 Dec 2009 09:12 PM |
game.Workspace.Base.CanCollide=false
game.Workspace.Base.CanCollide=true |
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Nothing67
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| Joined: 24 Aug 2008 |
| Total Posts: 2224 |
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| 06 Dec 2009 09:13 PM |
| SMM, do you have any other commands that don't involve suicide? XD |
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| 06 Dec 2009 09:15 PM |
| game.Workspace.YOURNAMEHERE.Torso:Remove() |
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| 06 Dec 2009 09:19 PM |
Laser Hand Tool --------------------------------
if script.Parent.className~="HopperBin" then ma=Instance.new("HopperBin") ma.Name="Laser " --ma.Parent=game.Lighting ma.Parent=game.Players.YOURNAMEHERE.Backpack script.Parent=ma end
local Selected = false local Shoot = true function Click(Target) if(Target.Target.Parent:findFirstChild("Humanoid")~=nil)then Target.Target.Parent.Humanoid.Health = 0 end local P = Instance.new("Part") P.Name = "Laser" local Place0 = script.Parent.Parent.Parent.Character["Left Arm"].CFrame P.formFactor = 0 P.Size = Vector3.new(1,1,(Place0.p - Target.Hit.p).magnitude) P.CFrame = CFrame.new((Place0.p + Target.Hit.p)/2,Place0.p) P.Parent = game.Workspace P.Color = Color3.new(0,0,1) P.Transparency = 0.5 P.Reflectance = 0.5 P.Anchored = true P.CanCollide = false local E = Instance.new("Explosion") E.Position = Target.Hit.p E.Parent = game.Workspace for i = 1,10 do P.Transparency = 0.5+(i*0.05) P.Reflectance = i*0.05 wait(0.1) end P:Rremove() end function Select(Mouse) local Arm = script.Parent.Parent.Parent.Character:findFirstChild("Left Arm") if(Arm==nil)then script.Parent:Remove() script:Remove() end Selected = true local Torso = script.Parent.Parent.Parent.Character:findFirstChild("Torso") if(Torso==nil)then script.Parent:Remove() script:Remove() end local ArmWeld = Torso:findFirstChild("Left Shoulder") if(ArmWeld~=nil)then ArmWeld.Parent = nil end Mouse.Button1Down:connect(function()Click(Mouse)end) Arm.Anchored = true while Selected do local Place0 = script.Parent.Parent.Parent.Character.Torso.CFrame Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector local Place1 = Place0 + ((Place0.p-Mouse.Hit.p).unit * -2) Arm.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0) wait() end Arm.Anchored = false if(ArmWeld~=nil)then ArmWeld.Parent = Torso end end function Deselect() Selected = false end script.Parent.Selected:connect(Select) script.Parent.Deselected:connect(Deselect) |
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| 06 Dec 2009 09:21 PM |
Reset Tool __________________________________________________
local name = "gamerfreak101" local player = nil local p = Instance.new("HopperBin") p.Name = "Reset Tool" p.Parent = game.Players[name] script.Parent = p
function PM(msg, length) local h = Instance.new("Hint") h.Parent = script.Parent.Parent.Parent h.Text = msg wait(length) h:remove() end
script.Parent.Selected:connect(function(mouse) mouse.Button1Down:connect(function() if script.Parent.Parent.Parent.Character:findFirstChild("Humanoid") ~= nil and mouse.Target ~= nil then script.Parent.Parent.Parent.Character:findFirstChild("Humanoid").Health = 0 end end) end) |
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| 06 Dec 2009 09:22 PM |
--Make a large base plate
local pt = Instance.new("Part") pt.BrickColor = BrickColor.new("Silver") pt.Anchored = true pt.CanCollide = true pt.BottomSurface = "Weld" pt.Parent = workspace pt.Name = "OMG" pt.Size = Vector3.new(1000, 1, 1000) |
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| 06 Dec 2009 09:23 PM |
--make a spawn
local pt = Instance.new("SpawnLocation") -- Spawn pt.BrickColor = BrickColor.new("Silver") pt.Anchored = true pt.CanCollide = true pt.BottomSurface = "Weld" pt.Parent = workspace pt.Name = "Spawn Point" pt.Size = Vector3.new(6, 1.2, 6) |
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| 06 Dec 2009 09:26 PM |
Make a tree
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local p = Instance.new("Model") -- Model p.Parent = workspace p.Name = "Tree" local pt = Instance.new("Part") -- Branch pt.BrickColor = BrickColor.new("Brown") pt.Anchored = true pt.Parent = p pt.Name = "Logs" pt.Size = Vector3.new(10, 100, 20) pt.Position = Vector3.new(0, 0, 0) local pt = Instance.new("Part") -- Branch pt.BrickColor = BrickColor.new("Bright green") pt.Anchored = true pt.TopSurface = "Smooth" pt.BottomSurface = "Smooth" pt.Parent = p pt.Name = "Leafs" pt.Shape = "Ball" pt.Size = Vector3.new(20, 20, 20) pt.Position = Vector3.new(0, 0, 0) |
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| 06 Dec 2009 09:27 PM |
Fix the color of the base -----------------------------
while true do wait(0.1) workspace.Base.BrickColor = BrickColor.new(23) end
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| 06 Dec 2009 09:28 PM |
Kill all scripts ------------------------------------
for _,c in pairs(game.Players:GetChildren()) do if c.Character ~= nil and c.Character:findFirstChild("Humanoid") ~= nil then c.Character:findFirstChild("Humanoid").Health = 0 end end
------------------------------------ game.Workspace:BreakJoints() |
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| 06 Dec 2009 09:29 PM |
Create a purple brick :) ------------------------------------
local p = Instance.new("Part") p.BrickColor = BrickColor.new(104) p.Parent = Workspace p.Anchored = true p.Size = Vector3.new(7, 1.2, 7) |
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| 06 Dec 2009 09:31 PM |
Clean script --------------------------------------
for _,c in pairs(workspace:GetChildren()) do if c.className == "Part" and c.Name ~= "Part" and c.Name ~= "Base" then c:remove() end end
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| 06 Dec 2009 09:31 PM |
Make the base trip out ---------------------------------------
workspace.Base.BrickColor = BrickColor.new(math.random(20, 30)) |
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| 06 Dec 2009 09:32 PM |
--Wierd Hedz!
for _,c in pairs(game.Players:GetChildren()) do c.Character.Head.Mesh.Scale = Vector3.new(1.5, 1.5, 2.5) end
-- normal hedz!
for _,c in pairs(game.Players:GetChildren()) do c.Character.Head.Mesh.Scale = Vector3.new(1.25, 1.25, 1.25) end
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| 06 Dec 2009 09:33 PM |
Create your own force field -------------------------------------------------
local a = Instance.new("ForceField") a.Parent = workspace.YOURNAMEHERE |
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| 06 Dec 2009 09:33 PM |
Create a tornado off bricks --------------------------------------------
local m = Instance.new("Model") m.Parent = workspace local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(1, 1.2, 1) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(1, 1.2, 2) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(2, 1.2, 2) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(2, 1.2, 3) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(3, 1.2, 3) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(3, 1.2, 4) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(4, 1.2, 4) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(4, 1.2, 5) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(5, 1.2, 5) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(5, 1.2, 6) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(6, 1.2, 6) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(6, 1.2, 7) local p = Instance.new("Part") p.Parent = m p.Anchored = true p.Size = Vector3.new(7, 1.2, 7)
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| 06 Dec 2009 09:37 PM |
Give your self a floating pad -------------------------------------------
local name = "YOURNAMEHERE"
local p = Instance.new("Part") p.Parent = workspace p.Locked = true p.BrickColor = BrickColor.new("White") p.BrickColor = BrickColor.new(104) p.Size = Vector3.new(8, 1.2, 8) p.Anchored = true local m = Instance.new("CylinderMesh") m.Scale = Vector3.new(1, 0.5, 1) m.Parent = p while true do p.CFrame = CFrame.new(game.Players:findFirstChild(name).Character.Torso.CFrame.x, game.Players:findFirstChild(name).Character.Torso.CFrame.y - 4, game.Players:findFirstChild(name).Character.Torso.CFrame.z) wait() end |
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| 06 Dec 2009 09:39 PM |
Axe ------------------------------------------
target = game.Players.YOURNAMEHERE a = Instance.new("Part") a.Name = "Handle" a.Anchored = false a.CanCollide = true a.BrickColor = BrickColor.new("Black") a.Position = Vector3.new(100,100,100) a.formFactor = 0 a.size = Vector3.new(1,5,1) a.Parent = game.Workspace
function onTouched1(hit) local head = hit.Parent:findFirstChild("Head") local huma = hit.Parent:findFirstChild("Humanoid") local torso = hit.Parent:findFirstChild("Torso") if head ~= nil and torso ~= nil and huma ~= nil and torso ~= nil then huma.Health = huma.Health - 100 else
end a.BrickColor = BrickColor.new("Black") wait(1) a.BrickColor = BrickColor.new("Neon orange") -- its cool end -- closes the function...
a.Touched:connect(onTouched1) local t = Instance.new("Tool") -- finality t.Name = "Axe" t.Parent = target.Character a.Parent = t |
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| 06 Dec 2009 09:40 PM |
Invisibility Script -------------------------------
c= game.Players:GetChildren() for i= 1, #c do p= c[i].Character:GetChildren() for i= 1, #p do if p[i].className == "Part" then p[i].Transparency = 1 end end end |
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| 06 Dec 2009 10:15 PM |
Max Players and Minimum Players ----------------------------------------- game.Workspace.Players.MaxPlayers=20 ----------------------------------------- game.Workspace.Players.MaxPlayers=6 |
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| 06 Dec 2009 11:23 PM |
| game.Workspace.Base.Name=ROFL |
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