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Re: Decals with ZIndex.

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Kie413 is not online. Kie413
Joined: 13 Oct 2013
Total Posts: 230
19 Jan 2014 09:41 AM
Add this please..
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
19 Jan 2014 10:46 AM
Support! We'd be able to organize textures better.
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VirtualPrince is not online. VirtualPrince
Joined: 17 Oct 2013
Total Posts: 7386
19 Jan 2014 11:10 AM
Pointless + Useful
Oh well, support!

- Actually officer, if you factor in the earth's rotation, we were all speeding. -
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
19 Jan 2014 11:11 AM
Definitely not pointless, but very very useful.
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whyaname98 is not online. whyaname98
Joined: 22 May 2011
Total Posts: 3979
19 Jan 2014 11:13 AM
Support.

#LogicMakesSense
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VirtualPrince is not online. VirtualPrince
Joined: 17 Oct 2013
Total Posts: 7386
19 Jan 2014 11:14 AM
I said pointless because we have SurfaceGUI now, you can organize decals with ZIndex with that easily.

- Actually officer, if you factor in the earth's rotation, we were all speeding. -
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AX94 is not online. AX94
Joined: 09 Aug 2011
Total Posts: 7390
19 Jan 2014 11:17 AM
That's true, I wasn't thinking about that. But SurfaceGuis don't have the ability to texture bricks (as in the Texture object, where a decal repeats itself on a surface) Therefore, the Texture object should get a ZIndex as well.
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