vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 07:59 PM |
if game.Workspace.Tower.Humanoid.Health == 0 then game.Workspace.Tower.Spinny:Destroy() game.Workspace.Tower.Top:Destroy() game.Workspace.Tower ==GetChildren.Anchor =false print ("Can't you hear that boom boom bedum boom baby")
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vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 08:03 PM |
game.Workspace.Tower ==GetChildren.Anchor =false
Many problems with this line replace with this
for i, v in pairs(game.Workspace.Tower:Getchildren()) do v.Anchor = false end
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vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 08:21 PM |
Tower won't blow. New full script:
if game.Workspace.Tower.Humanoid.Health == 0 then game.Workspace.Tower.Spinny:Destroy() game.Workspace.Tower.Top:Destroy() for i, v in pairs(game.Workspace.Tower:Getchildren()) do v.Anchor = false end print ("Can't you hear that boom boom bedum boom baby") end
Anyone have ideas why? |
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vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 08:29 PM |
if game.Workspace.Tower.Humanoid.Health == 0 then game.Workspace.Tower.Spinny:Destroy() game.Workspace.Tower.Top:Destroy() for i, v in pairs(game.Workspace.Tower:Getchildren()) do v.Anchored = false end print ("Can't you hear that boom boom bedum boom baby") end
Anything else that you see? It's still not working. |
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| 18 Jan 2014 08:31 PM |
if game.Workspace.Tower.Humanoid.Health == 0 then game.Workspace.Tower.Spinny:Destroy() game.Workspace.Tower.Top:Destroy() for i, v in pairs(game.Workspace.Tower:GetChildren()) do v.Anchored = false end print ("Can't you hear that boom boom bedum boom baby") end
Make sure that the Humanoid actually exists and the health is actually 0. And are Spinny & Top models or bricks?
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vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 08:34 PM |
Spinny and Top are both Bricks within the Tower Model.
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Thaeh
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| Joined: 05 Feb 2011 |
| Total Posts: 7685 |
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| 18 Jan 2014 08:43 PM |
| Is this the full script? If not, this will only check once then never check again. |
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suremark
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| Joined: 13 Nov 2007 |
| Total Posts: 6315 |
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| 18 Jan 2014 08:46 PM |
Tower.Humanoid.Died:connect(function() print 'ded' end) |
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vendo88
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| Joined: 11 Jan 2011 |
| Total Posts: 769 |
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| 18 Jan 2014 08:47 PM |
| Its the full script. It just won't change fall apart (Un-anchored) |
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| 18 Jan 2014 09:29 PM |
game.Workspace.Tower.Humanoid.Died:connect(function() game.Workspace.Tower.Spinny:Destroy() game.Workspace.Tower.Top:Destroy() for i, v in pairs(game.Workspace.Tower:GetChildren()) do v.Anchored = false end print ("Can't you hear that boom boom bedum boom baby") end end) |
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