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| 18 Jan 2014 12:15 PM |
| Should we have chunk loading instead of loading entire places at one time? For example: if a world has 5,000,000 bricks,you will crash loading the entire world now, but with chunk loading, it will load progressively instead of crashing from too many instances at one time. Any feedback? |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 18 Jan 2014 12:17 PM |
| We have streaming for this that adapts to your computer's speed. Some people use it, most with huge places do, like Welcome to Venezia. |
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| 18 Jan 2014 12:20 PM |
| I am talking about 190,000,000 bricks, Venezia has about 800,000 I am talking about an ENTIRE world... |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 18 Jan 2014 12:21 PM |
Yeah I realize that it applies to any size of world. The parts load as you go and delete if they are not necessary. Did you not read the blog when it came out?
If you have a fast computer, a large number of parts will load around you. As you walk, more will load in front of you and delete behind you.
If you have a slow device it loads fewer parts but works the same way. |
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| 18 Jan 2014 12:23 PM |
| Thats exactly what I'm saying, but what I mean is that when you JOIN the game not when you PLAY it. |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 18 Jan 2014 12:24 PM |
| Yes it applies when you join as well. When you join it won't load all the parts just a few. |
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| 18 Jan 2014 12:42 PM |
| Ok then, not my fault if my 100,000,000 brick project doesnt load :| lol |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 18 Jan 2014 12:42 PM |
| Just try turning on streaming. I forget where it is but it's in one of the services. |
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| 18 Jan 2014 12:46 PM |
| Well, you can't do that, because there is lots of games with single baseplates. And those baseplates can be very big, so this probably would cause a glitch where the whole baseplat would be invisible. |
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Ulrakid11
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| Joined: 31 Dec 2010 |
| Total Posts: 1587 |
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| 18 Jan 2014 12:47 PM |
| No it works. Try it out! And most large games probably don't have a single baseplate but many. |
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| 18 Jan 2014 03:39 PM |
| I have an idea, each baseplate will be 2000x2000 |
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