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| 17 Jan 2014 06:43 AM |
>Writing The writing is lackluster in every aspect. You find out you're part dragon and have to kill a static, moustache-twirling dragon. It isn't that I want development out of a non-sentient being, but take this into consideration; >He fails to hurt, kill, turn, or subdue any important character throughout the game >He fails to do anything about the main character learning the Dragonrend shout despite clearly knowing he is doing so since he ambushes him immediately afterwards >He destroys one tiny little Imperial town that is largely insignificant to the game, he does nothing to aggravate anyone in the game from this point on. >His dragons are all weak and disorganized >He faces us only after we gain the ability to defeat him >He is betrayed by his brother and his second in command one after another. >His goals contradict each other. He is the "world eater" and also has articulated his plan to enslave humanity. >He is the greatest and oldest dragon in existence but he has less shouts than other dragons of a same or lesser level
>Guilds Ignoring the garbage storylines, the pacing is horrible. You can literally become the guildmaster of every guild in a day of gameplay except for debateably the Dark Brotherhood and Thieves Guild because of the large number of fetch quests. After becoming the guildmaster of literally everything, guards still say thing like "Oh, so you're the new member of the Companions? What do you do, fetch the mead?" after being widely known as the new leader.
>Music The music is almost non existent if you don't listen for it, it's low-profile heavy percussion and chanting that feels very repetetive.
>Variety in Items There are only 9 types of weapons in Skyrim and two types of armor compared to Morrowind's 17 and 3 respectively. All one handed weapons in Skyrim feel the same except for the dagger, and all two handers feel the same as well.
>Level scaling Skyrim has level scaling, which kills off any and all feeling of progression throughout the game, the enemies you kill will always be as strong as you.
>Stats [or lack thereof] Skyrim did away with attributes and a lot of stats, so there is no customizing your levelups. The only sense of progression since there is level scaling as well comes from how cool your armor is. Also, a plate-adorned warrior with a sword and shield can become the arch mage, the thieves guildmaster, and the dark brotherhood listener without changing a thing in their loadout.
>Dungeons Skyrim's dungeons are very linear and the only ones that aren't are unrewarding and typically only loop back to the exit. The only exception is Blackreach.
>Cities Skyrim's "Imperial City" has a grand total of ten [eleven?] structures with little to nothing interesting interesting about them. Oblivion's smallest city had at least twenty [Bravil iirc]
>Skill imbalance If you intend on using Smithing, Enchanting, and/or Alchemy your game will be considerably easier because of how easy it is to exploit them to make god-tier armor at a very low level.
>Dragons The dragons you encounter are a joke at level 10, they do little damage to a steel armor clad sword and board warrior and are downed in less than a minute if you and a companion are using archery. Exponentially less so if you downloaded an unlimited companion mod like a non-idiot and have a small army at your back.
>Roleplaying You play a grand maximum of 4 roles, the mary-sue flawless good dragon slayer, or the silent thief/assassin that would realistically be incapable of killing more than a bear but is also a dragon slayer, and the imperial/stormcloak versions of these. If you don't do something out of character chance are you'll end up being very gimped or bored, since the game has little content with actual depth and the gear you get from crafting is far beyond overpowered.
>Graphics Skyrim textures are very muddy even with the high-res pack on Steam. It makes a game with graphics as a clear high priority look like a joke on Bethesda's part. Looking down is completely immersion breaking, you can't see your own legs and the textures are complete garbage
>Atmosphere
>someone comes up to me >openly tells me a criminal plan >no option to turn him in
ATMOSPHERE
>set foot in city as half-dragon half-man covered in daedric artifacts >random commoner insults me
ATMOSPHERE
>dragon appears, the harbingers of the end times, i am the only one who can stop them >gets beaten up by two bottom-rung guardsmen and the local blacksmith
ATMOSPHERE
>wield two handed axe, no spells, and heavy, plate armor >become archmage after exploring a ruin
ATMOSPHERE
>be axe-wielding plate-wearing archmage >someone tells me to join the mage's college
ATMOSPHERE
>wandering in woods dressed in imperial armor >thief comes up to me in broad daylight and gives me stolen bow >a hunter comes up to me immediately afterwards and while the thief is just walking away, asks me if i've seen anyone suspicious
ATMOSPHERE
>go to this dungeon and kill a bandit chief >oh by the way watch out for the draugr and literally no bandits
ATMOSPHERE
>unleash shout of raw energy, knocking everything in its path around like a ragdoll >random guard clad in cloth/chainmail threatens me and tells me to stop
ATMOSPHERE
>Quests
Skyrim is the epitome of casual. Even at the very start, there are quest markers galore with very little conversation or explanation. You're expected from the very beginning to run towards the floating arrow with no directions or exploration to find the objective. Even "search area for x" quests have quest markers, and the ones that don't have mods that are among the most popular on the workshop. You can not fail quests at all, and you can not kill quest NPCs until you have a quest to do so. This kills a sense of atmosphere gained from killing a guy who, say, asks you to kill one of your closest friends.
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| 17 Jan 2014 06:47 AM |
| ok but look at this mod that turns the dragons into trains |
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| 17 Jan 2014 06:57 AM |
>He fails to hurt, kill, turn, or subdue any important character throughout the game
OMG LOL I KANT MAGNLE ANYTHIG THER ANTE NO #360NOSKOP |
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| 17 Jan 2014 07:02 AM |
| There are quite alot of things I disagree with here. But I don't feel like making another text wall. |
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| 17 Jan 2014 07:23 AM |
| Hey, I can steal work from Altiar too! |
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| 17 Jan 2014 07:27 AM |
| Hey, I can steal work from Altiar too! x2 |
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| 17 Jan 2014 02:49 PM |
| Why did I even bother reading this .-. |
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| 17 Jan 2014 02:52 PM |
| Hey, I can steal work from Altiar too! x3 |
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liam1127
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| Joined: 23 Aug 2009 |
| Total Posts: 6684 |
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| 17 Jan 2014 03:04 PM |
"man i'm so great with my smart and definitely not plagiarised ideas!"
-op |
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banjaou
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| Joined: 03 Mar 2013 |
| Total Posts: 620 |
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| 17 Jan 2014 05:04 PM |
| this goes out to all those kyrim haters out there....FUS RO DAH |
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srom1883
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| Joined: 05 Mar 2010 |
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| 17 Jan 2014 05:28 PM |
>this goes out to all those kyrim haters out there....FUS RO DAH
You told them big boy. |
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| 17 Jan 2014 05:55 PM |
>this goes out to all those kyrim haters out there....FUS RO DAH
Just a quick reminder that it is called the "VOICE." For a reason. Typing those words over the internet tends to have a minimal effect. |
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| 18 Jan 2014 11:24 AM |
| Those words made me fly across my room .-. |
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| 18 Jan 2014 12:19 PM |
This was a repost.
Indicating that early would have been nice. |
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| 18 Jan 2014 12:23 PM |
Hey, I can steal work from Altiar too! x4
~Waste |
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| 18 Jan 2014 12:24 PM |
Hey, I can steal work from Altiar too! x5
ᴡʜᴀᴛ's ᴜᴘ ᴡɪᴛʜ ᴛʜᴀᴛ? |
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| 18 Jan 2014 12:55 PM |
Hey, I can steal work from Altiar too!x6
-A smile will get you far, but a smile and a gun will get you farther.- |
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| 18 Jan 2014 12:57 PM |
valve does VGF still get hard for Dark Souls?
ᴡʜᴀᴛ's ᴜᴘ ᴡɪᴛʜ ᴛʜᴀᴛ? |
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| 18 Jan 2014 01:20 PM |
| skyrim more like crap overrated game that crashes a lot and is as buggy as sonic '06 which is a game i rather spend my time on other than this crappy game |
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| 18 Jan 2014 01:27 PM |
All you had to put on there extra was something along the lines of,
"This is a re-post, the original was by Altiar."
~Waste |
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fdfxd
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| 19 Jan 2014 08:10 PM |
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