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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Playing YouTube sounds with HTTP Requests?

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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
18 Jan 2014 12:27 AM
First, I'm not sure if this was supposed to go to SH or not, but it's not a help request, so yeh.

Anyway, how hard do you suppose it would be to get the sound from a YouTube video to play in your place via an HTTP request?

There are websites that will extract the sound from a YouTube video and spit it out as an mp3 file for you. Are we able to do something similar and get the mp3 of a YouTube video and then play it via an HTTP request?

Or can you only work with some form of text when using HTTP requests?
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
18 Jan 2014 02:12 AM
You can only play sounds that are uploaded to the roblox website.
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AndroidKitKat is not online. AndroidKitKat
Joined: 21 Sep 2013
Total Posts: 1525
18 Jan 2014 02:42 AM
Arceus, I thought you were better than this. :/

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As8D is not online. As8D
Joined: 24 Dec 2009
Total Posts: 2907
18 Jan 2014 07:44 AM
Well - get ready for a tedious process, either trying to recreate them with hundreds and tousands of sounds uploaded to ROBLOX (will differ a lot from the real sound) - or you could try a just-as tedious process, converting the sounds over to some other format and try recreate them that way. With or without voice?


Though... let us know when you've accomplished it. So you might come back in a year or more, depending on how well it goes. Woooooo...

- As, yo MP3 >> MIDI, argh, my earz. erk. erk. SoundCloud mabi?
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
18 Jan 2014 07:48 AM
It's possible you could upload 5 sounds or so that are the same length, but at different pitches. Then adjust the pitch more finely in Roblox using their sounds, and you may get a vague representation of the real sound that has to be parsed into some weird format suitable for this distorted playback.
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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
18 Jan 2014 09:30 AM
Yeh, I'm really not a Scripter, so I probably won't even try.

I was just wondering about the plausibility of the idea which I figured was not very plausible.
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AndroidKitKat is not online. AndroidKitKat
Joined: 21 Sep 2013
Total Posts: 1525
18 Jan 2014 10:03 AM
In case you didn't understand what I said: it can be done.

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tahu157 is not online. tahu157
Joined: 16 Nov 2008
Total Posts: 15045
18 Jan 2014 10:06 AM
Yes, perhaps for someone that can script.

As I cannot script, I cannot do this.
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ArceusInator is not online. ArceusInator
Joined: 10 Oct 2009
Total Posts: 30553
18 Jan 2014 10:54 AM
Android: mind explaining?

The only way I can think of it playing 500 different 0.01 second sounds all with different pitches. And that's not a real solution.
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AbsoluteLOL is not online. AbsoluteLOL
Joined: 01 Dec 2012
Total Posts: 3939
18 Jan 2014 11:01 AM
Or you could not upload hundreds of sounds, and instead, upload five sounds. Then, parse the audio data and simply play those sounds in different pitch.

Just like the RIDI system.
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AndroidKitKat is not online. AndroidKitKat
Joined: 21 Sep 2013
Total Posts: 1525
18 Jan 2014 07:13 PM
^ Yeah.

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