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Re: GUI help

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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 06:36 AM
So I'm trying to plot points on a GUI that relate to the position of SpawnLocations in the game. How would I go about making sure the points in the GUI don't go outside the GUI but at the same time the points are proportional to the baseplate?
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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 06:42 AM
So basically how would I calculate the position of a part compared to the baseplate, in a number 0-1?
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DJSasuke1963 is not online. DJSasuke1963
Joined: 30 Nov 2012
Total Posts: 1136
18 Jan 2014 06:45 AM
EASY:
Go into the text and enable 'Text Scaled'
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DJSasuke1963 is not online. DJSasuke1963
Joined: 30 Nov 2012
Total Posts: 1136
18 Jan 2014 06:46 AM
I don't know the other bit sorry... but that will make the text fit at all times ^^
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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 06:47 AM
I don't really need text :/
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alexthemongolian is not online. alexthemongolian
Joined: 23 Mar 2011
Total Posts: 655
18 Jan 2014 06:48 AM
Get CFrame values from the spawn points and then convert it to UDim 2?

and if your character is x studs away the map moves around?
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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 06:51 AM
i just need the math for how I would convert the position of the spawn to the position in a GUI that is all relative to the baseplate, but at the same time the point would not go out of the GUI unless the points are outside of the baseplate
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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 07:25 AM
pls
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Legostarwars98745 is not online. Legostarwars98745
Joined: 02 Jan 2008
Total Posts: 68659
18 Jan 2014 08:02 AM
hi
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alexthemongolian is not online. alexthemongolian
Joined: 23 Mar 2011
Total Posts: 655
18 Jan 2014 07:58 PM
I told you, casting
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