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| 18 Jan 2014 06:36 AM |
| So I'm trying to plot points on a GUI that relate to the position of SpawnLocations in the game. How would I go about making sure the points in the GUI don't go outside the GUI but at the same time the points are proportional to the baseplate? |
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| 18 Jan 2014 06:42 AM |
| So basically how would I calculate the position of a part compared to the baseplate, in a number 0-1? |
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| 18 Jan 2014 06:45 AM |
EASY: Go into the text and enable 'Text Scaled' |
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| 18 Jan 2014 06:46 AM |
| I don't know the other bit sorry... but that will make the text fit at all times ^^ |
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| 18 Jan 2014 06:47 AM |
| I don't really need text :/ |
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| 18 Jan 2014 06:48 AM |
Get CFrame values from the spawn points and then convert it to UDim 2?
and if your character is x studs away the map moves around? |
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| 18 Jan 2014 06:51 AM |
| i just need the math for how I would convert the position of the spawn to the position in a GUI that is all relative to the baseplate, but at the same time the point would not go out of the GUI unless the points are outside of the baseplate |
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