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| 17 Jan 2014 04:18 PM |
It's something like
Game.workspace.player.remove
Anyone, help? |
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| 17 Jan 2014 04:20 PM |
Game.Workspace.player:Destroy () or Game.Players.player:Destroy () dont use remove () |
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| 17 Jan 2014 04:23 PM |
Better function:
game.Players.PlayerName:Kick()
Actually disconnects them from the game.. |
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| 17 Jan 2014 04:27 PM |
if game.Players.PlayerName = true then game.Players.PlayerName:Kick() end |
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barhan12
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| Joined: 05 Jul 2012 |
| Total Posts: 3 |
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| 09 Sep 2014 05:13 AM |
| game.Players.-enter a name-:Destroy() |
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Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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| 09 Sep 2014 10:56 AM |
Using ":Destroy()" on a Player is stupid. >_>
They can still see the game, and have the ability to free-cam. |
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murcury57
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| Joined: 30 Jun 2010 |
| Total Posts: 90299 |
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SLY3
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| Joined: 10 Jul 2008 |
| Total Posts: 1700 |
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| 09 Sep 2014 01:13 PM |
KICK player: -- Player = "PlayerNameHere"
game.Players[Player]:remove() --
BAN player: -- Player = "PlayerNameHere"
game.Players[Player]:remove()
game.Players.ChildAdded:connect(function(p) if p.Name == Player then wait(0.2) p:remove() end end) --
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SLY3
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| Joined: 10 Jul 2008 |
| Total Posts: 1700 |
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| 09 Sep 2014 01:14 PM |
| Or instead of using :remove(), use :Kick() |
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Nyxis
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| Joined: 15 Nov 2012 |
| Total Posts: 3374 |
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| 09 Sep 2014 01:32 PM |
| ':remove()' is deprecated anyways, a.k.a. the Wiki doesn't recommend it's use. |
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