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| 16 Jan 2014 12:34 PM |
Charlie-Zero-Romeo-Tango-Three-Zulu base, an establishment found in Antarctica. Originally built during wartimes, location was intended to prevent enemy troops from traveling along the continent and reach any of the base's mother nations. Of course it was soon realized that such an attack wasn't going to be as common as the higher-ups realized. Thus, instead of using it as a defensive position on a frozen barren wasteland, they started sending green troops over there to pick up some training before heading into combat. And that has been the way base Cortez has been used up to this day. As for the war it has ended years ago, so for now the world sits in peace.
Today Around 5 in the morning the base's communications went offline. Nobody present was surprised at all by this, and a single Sargent was sent to correct this issue. Two hours later and there have been no signs of the communications coming back up nor of the Sargent sent up there. Still most feel it is merely a routine error, only taking a somewhat longer time than usual, to be corrected. 13 minutes later the radar picks up a half dozen anomalies. Some suggested ignoring them until the speed of their movement suggested something either a lot faster or larger than anything that would be naturally found in this part of the continent.A second scan with much more precise technology found these anomalies to be mechs. The mechs carried no distinguishable nationality painting. The base started lighting up with excitement, everybody was terrified yet curious at the same time. Nobody knew who or what these mechs wanted just that they were heading in the direction of base Cortez.
Rules 1. Follow the already set forum rules. 2. No GODmodding 3. Each mech has a set amount of times/posts you can use its weapons before you must reload the mech. The post you reload the weapons cannot also be used to fire another weapon. 4. You can only fire one weapon at a time per a post (Primary/Secondary) But you can move on that same post. 5. Same rule applies to special abilities, such as volley, cluster bombs, and melee. 6. You must be in a mech in order to participate in combat. 7. You can be killed. 8. Players are working together for this roleplay. 9. You can join whenever, with my approval until I either start writing "No more new entries" in the subject line, or I post it in a previous post. 10. All players start off as privates. This is meant to be a short RP, upon completion depending on who's alive all players will get a promotion for the next RP. 11. For now one character at a time, if your character dies, and you want to keep playing, you can create a new one. You'll need my approval like anyone else who joins the thread for the first time. 12. I'll decide if a player is damaged or if the player causes damage to other mechs. 13. When attacking, do not just say "attacks" or "kills" state which weapon you use to attack an enemy. 14. I'll start the Roleplay quick.
Mechs Available Due to the base no longer intended to see war most of the available mechs are leftovers from the previous war, and are thus a bit outdated. All the more modern ones are few in number, and are being operated by higher ranking officers.
- The "Zeus" Model: Created in the early days of the war, the Zeus model was built as a sort of Antiaircraft mech. Standing at around 27m, the vehicle has a large profile making it a sort of easy to hit target. Though it makes up for this with thick armor. It's primary weapon, two missile launchers armed at it's side, are fired into the air to track airborne target. Though, some have found that these missiles can also be use on ground targets and similar to a volley. If all else fails the Zeus has a single machine gun attached in its center to defend itself against close targets. Like most of the other mechs at the base hanger, this one is bipedal. Unfortunately the Zeus's movements are slow and somewhat clunky thus it isn't very agile or fast. Attack: Primary= Best suited for air targets, but can be used for ground targets. Volley is good for attacking a large group, and its missiles can be used to damage most armor. Secondary= Good mainly as a means to keep attackers from getting too close. But can be fired when out of ammo. Health: Can take up to 12 damage. Reload: Primary= 3 shots/posts before reloading. Secondary= 5 shots/posts before reloading. Volley attacks takes up 2/3 of the primary reload time. Requirements: None
- The "Jackalope" Model: An upgraded model of an even older mech. This model stands in at around 20m in height. Whereas the Zeus was the heavy hitter, the Jackalope was the agile quick one. A lot of focus went into modifying the Jackalope's legs in order to allow for fast movement across the battlefield, and agile turns. The Jackalope's primary weapons is a rotatable machine gun attached just below the cockpit. It's secondary weapons are two naval cannons attached to both sides of the machine gun. The cannons fire missiles better suited for ground opponents, than the Zeus, but less effective in damage. What the "Jackalope" made up in speed, it sacrificed in strength, the armor is hardly as strong as the Zeus's and its weapons don't deal as much damage. The Jackalope has a special cluster bomb attack that takes a very long time to cool-down. Attack: Primary= Good against most mechs, excels during 1v1 combat. Seconday= Good when the Jackalope gets into a scrap with much more powerful mechs. The cluster bomb is great for hitting large groups and taking out their armor, though it isn't actually enough to take out most mechs. Health: Can take up to 6 damage Reload: Primary= 6 shots/posts before reloading. Secondary= 3 shots/posts before reloading. Special attack can only be used once per a mech. Requirements: None
- The "Beowulf" Model: Compared to the "Jackalope" and the "Zeus" the "Beowulf" mech is an artifact. While it is true this mech is upgraded periodically most of the changes made are cosmetic or minimal, compared to the "Jackalope's" complete overhaul. Created long before the wars even began, it's respectable armor, maneuverability an weapons has earned it a special place in many a war veteran's hearts. The Beowulf model was considered a masterpiece upon conception and devastated those who opposed it upon its introduction to a war setting. As time has past many, including engineers and mechanics have been apprehensive about making any significant changes to what many consider an already amazing model. The "Beowulf's" Primary weapons are two machine guns armed on what would be considered its arms. On its back sits a cannon that can be used like a sniper rifle. When activated it flips over the shoulder and a scope pops out for the pilot to aim more carefully. Unlike the other mechs the Beowulf can get into melee combat without as much damage to itself or weapons. Bipedal like the rest, its movement is decent enough in speed and agility. This model's average height is 25m. Attack: Primary= Good against most mechs, excels in group 1v. multiple. Secondary= Great long-range weapon against most mechs aside from heavy armor. Melee allows the mech to duke out melee damage to most mechs, something that many just aren't as capable of doing. Health: Can take up to 8 damage Reload: Primary=5 shots/posts before reloading. Secondary= 4 shots/posts before reloading. Special attack can be used whenever, but doesn't guarantee instant kills. It also requires the player to get up close to mechs making them more vulnerable. Requirements: None
- The "Wiglaf" Model: Inspired by the "Beowulf" model (its original working name was the "Beowulf II") this mech is the newest of the mechs at the base. Just like the Beowulf model it is capable of melee combat. Unlike the Beowulf model it actually has hands, more or less. It's weapon isn't already mounted on its limbs requiring it to pull it out. On its shoulders sits two triple missile launchers. It carries agility and speed nearly on par to the "Jackalope." The Wiglaf model is still more or less being tested, and is thus prone to overheating, if overexerted. This model stands at about 15 meters. This model is bipedal, and can dash to a speed as fast as the "Jackalope's," for a short period. Attack: Primary= Good against most mechs. Secondary= While dangerous against many a mech, the missiles are more easier to dodge than most, and are thus better suited for slower moving larger targets. Its melee is similar to that of the "Beowulf" Model. The dash ability heats the mech up much more than most of it's other weapons/devices. Reload: Primary= 6 shots/posts before reloading heats up the mech to a 1/3 of its capacity. Secondary= 2 shots/posts before reloading heats up the mech to a 1/3 of its capacity. Melee can be used whenever, but heats up the mech to 1/4 of its capacity. Dash can be used whenever, but heats up the mech to a 1/2 of its capacity. Requirements: Corporal rank or higher
*Side Note: For the most part of the thread I'll RP as the enemy. Also for reference I'll post an attack example in a second. I may join in later. The RP ends when either the base is destroyed. All the enemies are killed. No one else responds after X amount of time. Or whatever else may happen.
Char Sheet Name: @.ge (16-60): App (Of char): Rank: Private Mech: App (Of Mech purely aesthetic changes): Optional Bio: |
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| 16 Jan 2014 12:35 PM |
Char Sheet Name: Guy Donnelly @.ge (16-60): 30 App (Of char): Short brown hair, some bangs. Five a clock shadow with a somewhat rough looking face. Gray eyes. Rank: Corporal Mech: The “Wiglaf” Model App (Of Mech purely aesthetic changes): Black colored with yellow trim. Bio: One of the staff members on the “Cortez” base site. Was about to make his promotion before the attack.
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| 16 Jan 2014 12:52 PM |
(Attack example) [First player attacks] Guy Donnelly Having spotted the enemy. I take this chance to fire first. I aim my primary weapon at the enemy mech and pull the trigger. 5/6 Primary ______________________________________________________________________ [I respond as enemy] Enemy Trooper Mech A shot flies by from an unknown location. (The player missed) I turn, find and face the source. I fire my primary weapons at the attacker. ______________________________________________________________________ [Player responds] I attempt to dodge the shot and return fire with my shoulder-mounted missiles. 1/2 Secondary ______________________________________________________________________ [Enemy Response] (The player successfully dodges the attack.) Enemy Trooper Mech The mech shakes as it feels the impact of the shot. (The player inflicted 2 damage) I move in closer for a better shot and then fire at the "Wiglaf" mech attacking me. 3/5 Health ______________________________________________________________________ [Player Response] I try strafing right to dodge, and then use my primary weapon to attack. 4/6 Primary ______________________________________________________________________ [Enemy Response] (The player dodges most of the attack but is hit by one of the shots of the enemy taking 1 damage.) The mech explodes as the damage sustained is too much for it. (The player inflicted 3 damage, thus killing the enemy) 0/5 Health ______________________________________________________________________ [Player Response] Fortunately I only sustained minimal damage. Before doing anything else I reload my primary. Then I head out in search for more enemies. 6/6 Primary 8/9 Health
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