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| 14 Jan 2014 08:20 PM |
Just wondering. Mine: Maximum Reentry depth exceeded when using .Equipped. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 14 Jan 2014 08:23 PM |
pffft.
"attempt to call a nil value" |
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RayGodley
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| Joined: 02 Apr 2013 |
| Total Posts: 1184 |
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| 14 Jan 2014 08:23 PM |
attempted to index a nil value
theres no line it gets annoying and i end up destroying my script |
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| 14 Jan 2014 08:28 PM |
attempted to index a nil value can't find what line it's in if it's super long then you're screwed |
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| 14 Jan 2014 08:35 PM |
| ^omg yes... I never find "attempt to call nil value" too annoying because then I just spam print lines... |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 14 Jan 2014 08:35 PM |
| One that seems to occur in only a live server, but not any test servers. |
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| 14 Jan 2014 08:40 PM |
| Errors that only appear in studio. Some errors do not appear in my Remote Error Monitoring System while testing a script in online mode. |
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| 14 Jan 2014 08:42 PM |
Adding to my previous post:
Errors that pause your script in Start Server > Start Player, but run perfectly fine when in online mode. |
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| 14 Jan 2014 09:03 PM |
Attempt to call a nil Value
10k lines of coding in place... all run at the same time, it gives me this error.
Any one willing to volunteer to go through it all?
Alt. of Jetta765214 |
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feskeral
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| Joined: 09 Dec 2013 |
| Total Posts: 2729 |
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| 14 Jan 2014 09:25 PM |
| typos/ Attempt to call/index a nil Value |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 14 Jan 2014 11:40 PM |
Parnet is not a property of script. I don't see that I spelled parent wrong until like, half an hour later |
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| 14 Jan 2014 11:45 PM |
| The errors than don't occur for most people, but always occur for one or two people. |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 15 Jan 2014 09:18 AM |
"An error has occured"
"OGRE EXCEPTION(3:RenderingAPIException): Cannot restore D3D9 vertex buffer: Ran out of memory in D3D9HardwareVertexBuffer::createBuffer at C:\BuildAgent\work\fa0a2141fe3d2f4d\Client\Rendering\ogre-v1-6-4\RenderSystems\Direct3D9\src\OgreD3D9HardwareVertexBuffer.cpp (line 343)"
"Access to invalid memory"
"String too large"
Yeah I like to push the limits of roblox. |
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magnalite
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| Joined: 18 Oct 2009 |
| Total Posts: 2467 |
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| 15 Jan 2014 09:21 AM |
| Just realised this is for lua error but meh those still annoy me and are related to roblox. |
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| 15 Jan 2014 11:45 AM |
| The "attempt to index a nil value" errors without line numbers can simply be ignored. It's Roblox. Your script is running fine. |
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truman89
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| Joined: 18 May 2008 |
| Total Posts: 531 |
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| 15 Jan 2014 11:51 AM |
The worst Roblox Error is not even involved with your place or scripting at all.
"An unexpected error has occurred and Roblox needs to quit. We're sorry!"
I hate it. With all the hate in my heart. |
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digpoe
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| Joined: 02 Nov 2008 |
| Total Posts: 9092 |
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RaidenJPN
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| Joined: 22 May 2013 |
| Total Posts: 6920 |
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| 15 Jan 2014 12:19 PM |
When it works in test mode,
but not online. |
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| 15 Jan 2014 12:58 PM |
Delay(0,Spawn(wait)) == An error has occurred, and roblox needs to quit! We're sorry!
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| 15 Jan 2014 02:48 PM |
"attempt to call a nil value"
And if you're someone like me who puts everything in one script, you have to look through the two ****ing thousand lines of Lua... |
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| 15 Jan 2014 02:49 PM |
wtf am i writing its attempt to index a nil value da **** termo |
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