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ROBLOX Forum » Game Creation and Development » Scripters
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Re: A plan to deal with this expoliter situation

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VanillaLight is not online. VanillaLight
Joined: 02 Nov 2013
Total Posts: 834
13 Jan 2014 03:20 PM
Hey guys!

Just dropping down a quick idea to deal with this exploiter situation and an idea to take care of it. My idea is to have a webserver running and keeping track in a database of exploiters and actions they may do, triggered by a roblox server "client" anti-exploit. Those "clients" keep track of triggers exploiters may manage to do, and the script will send a report to the webserver before it can be shut down. One possible flaw is that any player can send a report to the webserver and that username can be banned from all other servers. Besides that I think it is a great project and will be outstanding on a community of getting everybody together.

I'm out,
-V
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buddy249950 is not online. buddy249950
Joined: 30 Jun 2016
Total Posts: 3536
13 Jan 2014 03:26 PM
If any user can report anyone, then it's perfectly useless. If someone is mad at another user and decides to report them for no reason, the person who got reported would be banned from many games. I think you need to think more about the reporting part of this project and then it will sound more promising.
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
13 Jan 2014 03:28 PM
So basically what loleris is doing.
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VanillaLight is not online. VanillaLight
Joined: 02 Nov 2013
Total Posts: 834
13 Jan 2014 03:30 PM
Eh, I'm thinking about a signup on the website with a private key only one server can use, or perhaps I could obfuscate the code.
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dogwarrior24 is not online. dogwarrior24
Joined: 10 Nov 2010
Total Posts: 1401
14 Jan 2014 01:25 AM
Well, its not perfect, but i know a somewhat effective way.

Make a script that kicks anyone that's Account age is under 20 days,
ban the exploiter.


If the exploiter creates a new account, they will not be able to join for 20 days, though it may not completely stop them, it will slow them down quite a lot.
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lampwnage121 is not online. lampwnage121
Joined: 20 Oct 2012
Total Posts: 4285
14 Jan 2014 01:39 AM
Make a script that kicks anyone that's Account age is under 20 days
Except, Users like me, Who happen to know how to obtain veteran accounts can easily bypass that.
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Basswobble is not online. Basswobble
Joined: 18 Jul 2011
Total Posts: 3249
14 Jan 2014 03:30 AM
@lampwnage121

ogm how

Keyboard not found. Press F1 to continue.
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Notunknown99 is not online. Notunknown99
Joined: 05 Sep 2008
Total Posts: 25360
14 Jan 2014 10:36 AM
Can somebody PLEASE explain to me how these exploits work so that I can plan against them. Do they require a currently-existent LocalScript to exploit? Does it have to be a SPECIFIC LocalScript? If there are no LocalScripts in a game, can they exploit? If a LocalScripts parent is nil, can it be used to exploit?

Tell me please! :(
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
14 Jan 2014 02:20 PM
@Bass: Create alts and wait x days. I have accumulated near 50 alts since 2008.
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PiggyJingles is not online. PiggyJingles
Joined: 13 Jan 2009
Total Posts: 2472
14 Jan 2014 05:14 PM
What I would give for the ability to IP ban someone.
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CitreIthkarr is not online. CitreIthkarr
Joined: 09 Jan 2014
Total Posts: 454
14 Jan 2014 05:15 PM
I have several alts with hard to differentiate names ex:

IIlIllIlllIlIl

All different combos of that
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
14 Jan 2014 05:15 PM
@Piggy: Proxies
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PiggyJingles is not online. PiggyJingles
Joined: 13 Jan 2009
Total Posts: 2472
14 Jan 2014 05:17 PM
@Echo
I understand that, but it would still get rid of plenty of those script kiddies who don't understand shiz.
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
14 Jan 2014 05:18 PM
@Piggy:

*One person who knows what they're doing posts a YT video on how to bypass IP banning*

*All of those script kiddies instantly find out how to bypass IP banning*
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
14 Jan 2014 05:19 PM
Saw on another thread a few days ago a link to this wiki page that can be used for something like an IP ban possibly:
http://wiki.roblox.com/index.php/Ticket
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IlIll is not online. IlIll
Joined: 28 Aug 2011
Total Posts: 896
14 Jan 2014 05:21 PM
From Shedletsky in the dev forum...

"Adam says the client release with all the exploit patches is going out tomorrow."

"There's a more permanent solution that Sorcus is working on.

I'm equally tired of having my games turned to digital crap."


WE HAVE HOPE!
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EchoReaper is online. EchoReaper
Joined: 14 Oct 2008
Total Posts: 4323
14 Jan 2014 05:24 PM
"I'm equally tired of having my games turned to digital crap"

He made me smile.
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TheNickmaster21 is not online. TheNickmaster21
Joined: 04 Oct 2008
Total Posts: 9490
14 Jan 2014 05:38 PM
There has always been an exploiter situation. Unless Roblox does some massive overhaul of there systems to fix it, there will be no 'easy' way to fix it.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
14 Jan 2014 05:40 PM
there is no solution to exploiting

we will all just have to deal with it until ROBLOX takes their sweet time patching them.
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TheNickmaster21 is not online. TheNickmaster21
Joined: 04 Oct 2008
Total Posts: 9490
14 Jan 2014 05:41 PM
^ Exactly
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
14 Jan 2014 07:16 PM
MettaurSp


The Ticket approach won't be able to work, I think. The information is different every time.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
14 Jan 2014 07:37 PM
Okay. If you have tested it yourself, mind posting the different results (assuming you happened to have recorded them that is)?
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lampwnage121 is not online. lampwnage121
Joined: 20 Oct 2012
Total Posts: 4285
14 Jan 2014 08:39 PM
"@Bass: Create alts and wait x days. I have accumulated near 50 alts since 2008."
Nop, These are alts that people "gave" me. I have only created three alts.
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bohdan77 is not online. bohdan77
Joined: 10 Aug 2008
Total Posts: 7944
14 Jan 2014 09:11 PM
In Play Server it doesn't work. In a game-server, it prints a large encrypted string, that changes after every run. Too lazy to get exact results.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
14 Jan 2014 09:50 PM
Does the stuff after the semicolon change? I know there is a date and time seeing the wiki page, and the client stuff is after the semicolon which can be easily parsed with string.match.
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