doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
|
| 13 Jan 2014 08:58 PM |
| Any method of putting a decal on a surface without it stupidly stretching across the entire surface? It's a stupid 'feature' that is making it hard for me to do a blood splatter effect that looks good. Any way to do this? |
|
|
| Report Abuse |
|
|
| |
|
doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
|
| 13 Jan 2014 09:06 PM |
The issue is that I want to put a decal on any surface at will but only have it in that spot. So imagine a drop of blood falling onto the floor. It splatters and stays in that spot. If I made a thin brick that fell in that spot, it would overlap on edges and look weird.
I suppose it's possible to calculate the size of the surface and make sure that the decal brick thing is smaller and wont overlap if it falls in a certain position.
Actually that sounds pretty intensive I'd rather use the script memory somewhere else. |
|
|
| Report Abuse |
|
|
WebGL3D
|
  |
| Joined: 04 Sep 2013 |
| Total Posts: 28311 |
|
|
| 13 Jan 2014 09:08 PM |
SurfaceGui with an ImageLabel inside?
~ 1Topcop ~ Java3D ~ WebGL3D ~ Hoard3D ~ Thug3D |
|
|
| Report Abuse |
|
|
cntkillme
|
  |
| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
|
|
| 13 Jan 2014 09:09 PM |
| You could make an invisible part barely ontop of the part that is set to the size oyu want |
|
|
| Report Abuse |
|
|
shonclub
|
  |
| Joined: 05 Sep 2009 |
| Total Posts: 1331 |
|
|
| 13 Jan 2014 09:10 PM |
SurfaceGui, although it still has some bugs.
You can use a transparent brick and put it 'in' the brick. |
|
|
| Report Abuse |
|
|
StBashkir
|
  |
| Joined: 29 Aug 2008 |
| Total Posts: 26171 |
|
|
| 13 Jan 2014 09:20 PM |
| You should still use an overlapping brick. However, you can get rid of the bad z-buffering (the flickering) by moving it on whatever axis by .001. This amount is not noticeable to the characters, but it gets rid of the flicker. |
|
|
| Report Abuse |
|
|
doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
|
| 13 Jan 2014 09:44 PM |
It get's rid of the flicker only in a stable environment. In a large scale unstable environment the flicker will take place up to .2 studs. I've done lots of test and stuff.
This was as of July. |
|
|
| Report Abuse |
|
|
doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
|
| 13 Jan 2014 09:45 PM |
| And yes, I'll use surface GUI. It sounds like what I need. What's a method for finding position on a surface gui? |
|
|
| Report Abuse |
|
|
doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
|
| 13 Jan 2014 09:47 PM |
Last thing: I saw this image on the roblox wiki and was wondering how to prevent the text from floating off the brick. I need it to cut off when it gets to the edge. If it wrapped around the part, that would also work.
http://wiki.roblox.com/index.php?title=File:SurfaceGui-Example.png&filetimestamp=20131214193854 |
|
|
| Report Abuse |
|
|
| |
|
doneyes
|
  |
| Joined: 21 Mar 2008 |
| Total Posts: 3466 |
|
| |
|