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| 13 Jan 2014 03:56 PM |
[1:53:03 PM] protected swag yolo;: m = Instance.new("Model") m.Parent = game.Players.pixma124.Character m.Name = "Suit"
belt1 = Instance.new("Part") belt1.Name = "Cloth1" belt1.formFactor = "Plate" belt1.Size = Vector3.new(2, 0.4, 2) belt1.BrickColor = BrickColor.new("Really black") belt1.Reflectance = 0 belt1.Transparency = 0 belt1.TopSurface = "Smooth" belt1.BottomSurface = "Smooth" belt1.CanCollide = false belt1.Parent = m belt1.Locked = true mesh1 = Instance.new("SpecialMesh") mesh1.MeshType = "Wedge" mesh1.Parent = belt1 mesh1.Scale = Vector3.new(0.511, 0.8, 0.54) weld1 = Instance.new("Weld") weld1.Part0 = game.Workspace.pixma124 ["Right Arm"] weld1.Part1 = belt1 weld1.Parent = game.Workspace.pixma124 ["Right
i not done yet, but so far good? |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 03:58 PM |
| 0/FF for posting a broken script. Shame on you. |
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| 13 Jan 2014 04:00 PM |
> i not done yet, but so far good?
im not done yet |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:02 PM |
"im not done yet"
Still broken. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:08 PM |
"["Right"
Unfinished string, therefore it is broken. Fix it and I will bump your score up to 1/FF for not being finished. Fix that and I'll bump it up to 2/FF for posting in the wrong sub-thread. |
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| 13 Jan 2014 04:09 PM |
0/9.999x10^99999999
Not even a one. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:13 PM |
You should use hexadecimal, it's a lot bigger:
0/Fe+FFFFFFFFFF
^Legit big number^ |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:18 PM |
... Not yet:
0/(math.huge())e+(math.huge())
^Legit bigger number than your life expectancy in plank time^ |
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TaaRt
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| Joined: 26 Apr 2009 |
| Total Posts: 5039 |
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| 13 Jan 2014 04:18 PM |
| math.huge is the maximal integer, which is by far not the largest known number |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:19 PM |
| Maximal integer to the power of the maximal integer? Seems big. |
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| 13 Jan 2014 04:21 PM |
function big(ans) return ans*10^math.huge() end
num = math.huge()
for i = 1, math.huge() do num = big(num)*math.huge() end
print("0 / "..num*math.huge())
I have no idea where this is going. |
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| 13 Jan 2014 04:21 PM |
| omg taart! greate scrpiter |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:23 PM |
| ^Great script showing how bad OP script is^ |
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TaaRt
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| Joined: 26 Apr 2009 |
| Total Posts: 5039 |
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| 13 Jan 2014 04:24 PM |
| math.huge is the largest number lua can work with, so multiplying it will get you nowhere |
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| 13 Jan 2014 04:26 PM |
| dang taart u know how 2 wrek these new scripters up! |
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| 13 Jan 2014 04:26 PM |
| False. It is easy to create a script that adds and subtracts numbers larger than math.huge in lua and any language. Multiplication and division however may be a bit more difficult, but nevertheless possible. |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:27 PM |
| :| Let's just go with a real life model and say (in hexadecimal terms) the rating of the OP's script is 0/FFFFFFFFF^FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF |
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| 13 Jan 2014 04:28 PM |
| Why use Base 16, when you can use Base math.huge()?! |
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TaaRt
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| Joined: 26 Apr 2009 |
| Total Posts: 5039 |
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| 13 Jan 2014 04:29 PM |
| You could only store the number as string, and why you'd want to use that method to add and substract math.huge is unclear to me, Lua still can't work with the number as int |
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| 13 Jan 2014 04:31 PM |
| DAAAAAAAAAAAANG! taart is on a roll |
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morash
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| Joined: 22 May 2010 |
| Total Posts: 5834 |
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| 13 Jan 2014 04:33 PM |
m = Instance.new("Model", game.Players.pixma124.Character) m.Name = "Suit"
belt1 = Instance.new("Part",m) belt1.Name = "Cloth1" belt1.formFactor = "Plate" belt1.Size = Vector3.new(1.01, 0.2, 1.01) belt1.BrickColor = BrickColor.new("Really black") belt1.TopSurface = "Smooth" belt1.BottomSurface = "Smooth" belt1.CanCollide = false belt1.Locked = true mesh1 = Instance.new("SpecialMesh", belt1) mesh1.MeshType = "Wedge" weld1 = Instance.new("Weld", game.Workspace.pixma124:findFirstChild("Right Arm")) weld1.Part0 = game.Workspace.pixma124:findFirstChild("Right Arm") weld1.Part1 = belt1
^A better version of the OP's script^ |
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| 13 Jan 2014 04:33 PM |
| Since when was math.huge a function? |
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| 13 Jan 2014 04:34 PM |
| Morash, how is using a method better than indexing? |
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