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ROBLOX Forum » Game Creation and Development » Scripters
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Re: rat e my scirpt

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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 03:56 PM
[1:53:03 PM] protected swag yolo;: m = Instance.new("Model")
m.Parent = game.Players.pixma124.Character
m.Name = "Suit"

belt1 = Instance.new("Part")
belt1.Name = "Cloth1"
belt1.formFactor = "Plate"
belt1.Size = Vector3.new(2, 0.4, 2)
belt1.BrickColor = BrickColor.new("Really black")
belt1.Reflectance = 0
belt1.Transparency = 0
belt1.TopSurface = "Smooth"
belt1.BottomSurface = "Smooth"
belt1.CanCollide = false
belt1.Parent = m
belt1.Locked = true
mesh1 = Instance.new("SpecialMesh")
mesh1.MeshType = "Wedge"
mesh1.Parent = belt1
mesh1.Scale = Vector3.new(0.511, 0.8, 0.54)
weld1 = Instance.new("Weld")
weld1.Part0 = game.Workspace.pixma124 ["Right Arm"]
weld1.Part1 = belt1
weld1.Parent = game.Workspace.pixma124 ["Right

i not done yet, but so far good?
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 03:58 PM
0/FF for posting a broken script. Shame on you.
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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 04:00 PM
> i not done yet, but so far good?

im not done yet
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:02 PM
"im not done yet"

Still broken.
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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 04:04 PM
no it workes
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:08 PM
"["Right"

Unfinished string, therefore it is broken. Fix it and I will bump your score up to 1/FF for not being finished. Fix that and I'll bump it up to 2/FF for posting in the wrong sub-thread.
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
13 Jan 2014 04:09 PM
0/9.999x10^99999999

Not even a one.
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:13 PM
You should use hexadecimal, it's a lot bigger:

0/Fe+FFFFFFFFFF

^Legit big number^
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
13 Jan 2014 04:16 PM
0 / math.huge()

Solved!
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:18 PM
... Not yet:

0/(math.huge())e+(math.huge())

^Legit bigger number than your life expectancy in plank time^
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TaaRt is not online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
13 Jan 2014 04:18 PM
math.huge is the maximal integer, which is by far not the largest known number
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:19 PM
Maximal integer to the power of the maximal integer? Seems big.
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
13 Jan 2014 04:21 PM
function big(ans)
return ans*10^math.huge()
end

num = math.huge()

for i = 1, math.huge() do
num = big(num)*math.huge()
end

print("0 / "..num*math.huge())

I have no idea where this is going.
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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 04:21 PM
omg taart! greate scrpiter
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:23 PM
^Great script showing how bad OP script is^
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TaaRt is not online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
13 Jan 2014 04:24 PM
math.huge is the largest number lua can work with, so multiplying it will get you nowhere
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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 04:26 PM
dang taart u know how 2 wrek these new scripters up!
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
13 Jan 2014 04:26 PM
False. It is easy to create a script that adds and subtracts numbers larger than math.huge in lua and any language. Multiplication and division however may be a bit more difficult, but nevertheless possible.
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:27 PM
:| Let's just go with a real life model and say (in hexadecimal terms) the rating of the OP's script is 0/FFFFFFFFF^FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
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Decompiler is not online. Decompiler
Joined: 30 Aug 2012
Total Posts: 1453
13 Jan 2014 04:28 PM
Why use Base 16, when you can use Base math.huge()?!
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TaaRt is not online. TaaRt
Joined: 26 Apr 2009
Total Posts: 5039
13 Jan 2014 04:29 PM
You could only store the number as string, and why you'd want to use that method to add and substract math.huge is unclear to me, Lua still can't work with the number as int
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SaberAlter is not online. SaberAlter
Joined: 21 Jul 2009
Total Posts: 5303
13 Jan 2014 04:31 PM
DAAAAAAAAAAAANG! taart is on a roll
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morash is not online. morash
Joined: 22 May 2010
Total Posts: 5834
13 Jan 2014 04:33 PM
m = Instance.new("Model", game.Players.pixma124.Character)
m.Name = "Suit"

belt1 = Instance.new("Part",m)
belt1.Name = "Cloth1"
belt1.formFactor = "Plate"
belt1.Size = Vector3.new(1.01, 0.2, 1.01)
belt1.BrickColor = BrickColor.new("Really black")
belt1.TopSurface = "Smooth"
belt1.BottomSurface = "Smooth"
belt1.CanCollide = false
belt1.Locked = true
mesh1 = Instance.new("SpecialMesh", belt1)
mesh1.MeshType = "Wedge"
weld1 = Instance.new("Weld", game.Workspace.pixma124:findFirstChild("Right Arm"))
weld1.Part0 = game.Workspace.pixma124:findFirstChild("Right Arm")
weld1.Part1 = belt1

^A better version of the OP's script^
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
13 Jan 2014 04:33 PM
Since when was math.huge a function?
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Prehistoricman is not online. Prehistoricman
Joined: 20 Sep 2008
Total Posts: 12490
13 Jan 2014 04:34 PM
Morash, how is using a method better than indexing?
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