thomje112
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| Joined: 16 Sep 2011 |
| Total Posts: 4198 |
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| 13 Jan 2014 06:40 PM |
And now they are all crooked and not aligned at all to the baseplate I want to add them to. It's all rotated, and instead of rotating every single one back to perfection, is there a faster why I could do that, like, reset the rotation of the model?
thanks |
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Fangous
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| Joined: 03 Jul 2010 |
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thomje112
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| Joined: 16 Sep 2011 |
| Total Posts: 4198 |
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| 13 Jan 2014 06:43 PM |
| No... really? I asked for an easier way, if there was one. :P |
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Fangous
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| Joined: 03 Jul 2010 |
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| 13 Jan 2014 06:44 PM |
| that is the easiest thing. it takes one flick of the damn wrist... |
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thomje112
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| Joined: 16 Sep 2011 |
| Total Posts: 4198 |
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| 13 Jan 2014 06:45 PM |
| Not the way that they are rotated, no. |
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Fangous
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| Joined: 03 Jul 2010 |
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| 13 Jan 2014 06:45 PM |
*facepalm* you are so... nevermind figure it out not very hard |
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thomje112
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| Joined: 16 Sep 2011 |
| Total Posts: 4198 |
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101PILOT
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| Joined: 28 Dec 2010 |
| Total Posts: 960 |
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| 13 Jan 2014 07:13 PM |
| Maybe make a wall and then drag the models up against wall? |
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Sameasth
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| Joined: 02 Nov 2013 |
| Total Posts: 1950 |
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| 13 Jan 2014 07:19 PM |
| because the model has some weird parts sticking out of it that make it crooked |
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brady1236
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| Joined: 04 Nov 2007 |
| Total Posts: 61 |
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| 13 Jan 2014 07:30 PM |
| I've had that problem multiple times. I believe the easiest way would actually be to rotate it manually. It's hard, especially if your model is tilted diagonally. |
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thomje112
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| Joined: 16 Sep 2011 |
| Total Posts: 4198 |
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| 13 Jan 2014 08:58 PM |
And if you have 25 of them to do. qq
Thanks guys.:3 |
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brady1236
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| Joined: 04 Nov 2007 |
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MakzReAl
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| Joined: 22 Apr 2011 |
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| 13 Jan 2014 10:26 PM |
| There is a basic builing tool, it looks a bit like an atom. Try that, its fast. (You can ever rotate PLAYERS! Its fun) |
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thomje112
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| Joined: 16 Sep 2011 |
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| 14 Jan 2014 09:56 AM |
@Dr, >.>
That's what everyone else above you has said.. Really.. -.- |
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tahu157
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| Joined: 16 Nov 2008 |
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| 14 Jan 2014 10:56 AM |
The rotation of the model should be dependent on the part that you grab when you try to move it.
The part that you grab will flip itself straight up and down, and all the other parts will move accordingly, thus rotating the entire model.
So, find a part in the model that you know is supposed to be oriented straight up and down, and click and drag that part. The entire model should rotate itself according to that part.
Now, if you have used a CFraming plugin on the models, then what I just described probably won't work. Why I am not sure, but for some reason using a CFraming plugin breaks the method that I described. |
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b3njam1n
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| Joined: 05 Nov 2007 |
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| 14 Jan 2014 02:27 PM |
Some of you people I swear...can somebody just give him a damned straight answer?
OP, next to your basic tools (Resize, move) there's a Rotate tool that looks like a arrow going in a circle. This rotates rather good. If you need very very fine rotating than I suggest looking up a CFrame Plugin. Idk which mine is, but mine is a GUI one that has a Rotate tool |
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tahu157
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| Joined: 16 Nov 2008 |
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| 14 Jan 2014 02:35 PM |
| But he's saying he doesn't want to use a rotate tool. |
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| 14 Jan 2014 05:11 PM |
| It's not hard to rotate it. |
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