iNicklas
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| Joined: 26 Oct 2010 |
| Total Posts: 4031 |
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| 13 Jan 2014 01:16 PM |
| Im making a game called Brick Matrix. And i need a script that makes the bricks bounce in slowmotion |
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Thaeh
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| Joined: 05 Feb 2011 |
| Total Posts: 7685 |
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| 13 Jan 2014 02:33 PM |
put this script inside the script:
--This script will make the thing bounce 1 time FROM THE BASEPLATE! then stop
script.Parent.Position = script.Parent.Position+Vector3.new(0, 1, 0) if script.Parent.Position == Vector3.new(0, 80, 0) then script.Parent.Position = script.Parent.Position+Vector3.new(0, 1, 0) if script.Parent.Position == Vector3.new(0, 75, 0) then print("Success!!") end end |
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| 13 Jan 2014 03:31 PM |
| I highly doubt you'll find a script that does what you're asking for. You'll have to anchor every brick you want to control and you'll have to script very simple physics in order to achieve the desired effect. |
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| 13 Jan 2014 03:33 PM |
slow motion,
the only thing close to it is a propulsion with low force |
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spynaz
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| Joined: 17 Feb 2011 |
| Total Posts: 1326 |
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| 13 Jan 2014 03:35 PM |
| You can try using the body forces that ROBLOX provides. |
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iNicklas
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| Joined: 26 Oct 2010 |
| Total Posts: 4031 |
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duckwit
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| Joined: 08 Aug 2008 |
| Total Posts: 1310 |
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| 14 Jan 2014 02:05 PM |
| It would be a crazy thing to do, but you could apply a force to every brick in the opposite direction to which way it is moving (and rotating) as to slow it down, and then give it a push in the right direction when it should speed up again, but continuously. That means you'll have to alter the values of the BodyForce inside every part as often as possible, i.e. 1/60th of a second. Have fun. |
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