catsplz
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| Joined: 08 Sep 2011 |
| Total Posts: 17789 |
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| 12 Jan 2014 07:39 PM |
| so my place is this build to survive game ive scripted and you basically have 5 minutes to build something and when the time is up the killers come out of the lighting and into the workspace but when they go into the workspace they are all unattached and dead. can someone please help? |
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crate109
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| Joined: 24 Nov 2010 |
| Total Posts: 315 |
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| 12 Jan 2014 11:01 PM |
Try adding this http://www.roblox.com/Weld-for-Dude-item?id=142076191
If it does not work, it is because you did not attach the parts (Head,Body,legs,etc.) well or it didn't work. Try to re-attach the body parts together. A tiny space between the parts will kill you Monster.
~Crate109 |
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crate109
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| Joined: 24 Nov 2010 |
| Total Posts: 315 |
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| 12 Jan 2014 11:02 PM |
| When I said try adding this http://www.roblox.com/Weld-for-Dude-item?id=142076191 Add it into the zombies, where body parts are. |
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Kingmouli
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| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
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| 13 Jan 2014 07:17 AM |
And I think you also need to add :MakeJoints() after you clone something from Lighting because they break. Example:
z = game.Lighting.Zombie:Clone() z.Parent = Workspace z:MakeJoints()
Also try putting them in ServerStorage, it isn't replicated to the client (it isn't loaded with the map into the player's computer) meaning it will reduce brick count (if you got lots of things in Lighting) |
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