ZerefSan
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| Joined: 14 Jun 2011 |
| Total Posts: 1068 |
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| 12 Jan 2014 05:45 PM |
| I am using CFrame.Angles(math.pi, math.pi, math.pi). I am having trouble understanding the axis's. Can anyone explain them a little for me, please? Thanks! :) |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Jan 2014 05:46 PM |
It's: x, y, z math.pi radians is 180 degrees |
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ZerefSan
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| Joined: 14 Jun 2011 |
| Total Posts: 1068 |
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| 12 Jan 2014 05:48 PM |
| I mean, like what would happen if I rotated a part on it's X by math.pi/2? The Y? Z? |
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| 12 Jan 2014 05:50 PM |
| math.rad(360) would be 360 degrees. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Jan 2014 05:51 PM |
X axis: imagine a wheel rotating. Or like you are holding a stick between your two fingers and you move your right one down and your left one up.
Y axis: imagine the part is spinning, like you are holding a stick between your two hands from birds-eye view and you move your right forward and left back.
Z axis: imagine the x axis, except "the other way" |
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ZerefSan
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| Joined: 14 Jun 2011 |
| Total Posts: 1068 |
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| 12 Jan 2014 05:54 PM |
| Thanks guys! I really appreciate it. I suck with angles and they confuse me... |
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