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| 11 Jan 2014 10:16 PM |
What do I use to do this?
"I know I'm not alone, Cause I know there's someone, somewhere, Praying that I make it home" -Asking Alexandria- Twitter ~ @Batpower54 |
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| 11 Jan 2014 11:16 PM |
| Try an if then statement that checks if the players health is equal to 0 and then use the :getChildren("Part") method to find all of the parts in the character and anchor them. |
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| 11 Jan 2014 11:17 PM |
But I have seen script that make the character stay together and flop all around and stuff
"I know I'm not alone, Cause I know there's someone, somewhere, Praying that I make it home" -Asking Alexandria- Twitter ~ @Batpower54 |
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Saiose
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| Joined: 06 Sep 2013 |
| Total Posts: 5759 |
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| 11 Jan 2014 11:18 PM |
| I guess you could make joints on death, but you would need to get your hats, shirt, and pants again. Since they, kind of, fall off o-o |
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| 11 Jan 2014 11:22 PM |
.Died:connect(function() Character.Humanoid:Deestroy() end)
not sure.
a surer way clone character parent it/move it after you die. leedle leedle leedle. |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 12 Jan 2014 12:16 AM |
Oh like weld the parts of the character to the torso but don't move them?
"I know I'm not alone, Cause I know there's someone, somewhere, Praying that I make it home" -Asking Alexandria- Twitter ~ @Batpower54 |
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