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| 11 Jan 2014 05:47 PM |
Runs every time a player respawns?
Isn't it like Playerentered or something? |
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Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 11 Jan 2014 05:49 PM |
No, lol. There's one that works every time a player respwans.
like
game.Players.something:Connect() |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 11 Jan 2014 05:50 PM |
I thought something like game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function() |
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| 11 Jan 2014 05:51 PM |
I'm not sure about that.
Maybeee. |
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domorox17
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| Joined: 06 Mar 2012 |
| Total Posts: 1710 |
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| 11 Jan 2014 05:52 PM |
| Test it. try to get it to print testing... then reset your character to re test. |
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