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| 10 Jan 2014 02:06 PM |
-[Plot]-
Long ago a single being ruled over the six nations of the world, his name was Aarax, and he was a noble and understanding ruler but he had a fault. His greed was surpassed by no man, he would do nearly anything for riches and when a rich traveller offered him a colossal bronze bull with ruby eyes in return for one of the six nations the greedy ruler willingly agreed. This traveller was named Tyrene, a genderless creature with magical abilities and he ruled his nation heartlessly. Murder and panic filled his streets and soon he learned of a plot to turn against him among his people. In fear he summoned a colossal tower ripping through the ground holding one-hundred floors, each being miles across. This tower was in between all six nations and when Aarax learned of this he set for the evil Tyrene to slay him. As he charged into the tower with his men the people of the nations cheered; however the king never returned, only a single soldier managed to retreat. Upon reaching the exit he met the people with terrible news, the tower had monsters, traps, and many challenges. It was impossible to save the king or retrieve and of the treasures inside which were stolen from Aarax's palace in the confusion.
Many tried to retrieve the treasure or rescue the king who had been thought to be dead, but none prevailed. Decades passed and the tower was beginning to become ignored; nobody dared enter it anymore, until recent. Large and earth-rippling tremors have started destruction among all six nations; the cause was directly from the tower, it was clear what needed to happen. The nations needed to send in people to stop this, some trained army men, some simple civilians simply looking for the treasure.
All species, all alliances, all guilds, all nations are working together for the first time since Aarax's death to stop these disasters and to find the treasures deep inside the tower.
Welcome to Treasure Siege.
-[Extra]-
You play a character from one of the six nations; simply titled Una, Doza, Treza, Kuatra, Sinka, Sesa each one equally powerful with many different races. You goal can be to get the treasure, stop the tremors, revenge on the evil man deep inside, or even to save the kind who is thought to be dead. All races from all mythology is acceptable as long as they are not over-powered and they stand upright.
It is also acceptable to play the role of a monster inside the tower. There are two types of monsters, tamable and untamable. Tamable monsters are commonly smaller or more pet-like creatures that can assist adventurers after being tamed using the correct specifications; untamable are larger and more violent or intelligent creatures they are simply attempting to kill the adventurers or test them in some way.
I will play Tyrene and his assistant, along with floor bosses throughout the game.
-[Rules]-
-Three character maximum for adventurers, two maximum for creatures at a time; and yes you can have two monsters and three adventurers at the same time.
-Respect me as Game Master; what I say goes. If you die you die.
-Respect each other, if you start fights you will be kicked.
-Once kicked you will be ignored by players, players MUST ignore flamers, trolls, and kicked players. If kicked you can PM CreativeMystery to attempt to be reaccepted; at that point I will post that they were reaccepted into roleplay; until that point they are to be ignored.
-No invincibility. Shields and forcefields are allowed, but they cannot take every shot. Same goes for dodging. ___________________________________________________________________________
-[Character Sheets]-
-Adventurer-
Name: Species: Gender: Age: Appearance (Include clothing): Personality: Abilities (Archery, Magic, First Aid, etc.): Inventory (Include weapons): Backstory (Must include why you are at the tower): Strengths: Weaknesses:
-Monster-
Name: Species: Gender: Age: Appearance (If any): Personality: Tamability (Yes or no, requirements): Inventory (If any): Strengths: Weaknesses:
__________________________________________________________________________________ Created by: CreativeMystery__________________ Proof-Read by: Hydreigons, Timpookie __________________________________________________________________________________ (We'll start at three besides myself.) |
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| 10 Jan 2014 02:08 PM |
| (Marked. Gonna start making the CS soon.) |
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| 10 Jan 2014 02:56 PM |
Name: Joshua Athrent Species: Human Gender: Male Age: 18 Appearance (Include clothing): Pale, blonde messy hair covering his forehead. He wears a long sleeved leather shirt and pants both covered in thin iron armor. He has iron shoulder pads and iron arm guards. He has leather boots and a bit of armor on his legs. Sometimes he wears a helmet that is all iron with two slots for his eyes. Personality: Short-tempered, usually impatient. He's intelligent and is scared easily. He fears a lot of things. Abilities (Archery, Magic, First Aid, etc.): Magic. Inventory (Include weapons): He has a metal staff with a glowing orb on top. The staff can be shrunken down to the size of a pencil. He has some water and meat also. Backstory (Must include why you are at the tower): Years ago his father tried to go into the Tower and reach the top but he failed and never returned. Joshua has trained to follow his fathers footsteps in order to hopefully reach the top of the Tower. Strengths: He is fast and agile. Weaknesses: Stated below, his magic is based on his mood. When fighting this can sometimes effect him. The angrier or excited he becomes the stronger his magic is. He is also vulnerable and hates pain, sometimes making him quit for big fights. Other(Just added it, I didn't want to fit how his staff works into Inventory.): The staff he holds is a long sleek stick made of silver. On top, a glowing orb is encased in glass. The orb can change colour on his demand. The orb's colour shows what magic he is using; red for fire, blue for water, yellow for electricity and brown for Earth. However, he can only change his magic on his mood. This was not meant to be and is the con to his staff. When he is sad, it is blue. When he is happy it is brown. When he is mad it is fire, and when he is furious it is electricity. This is only a certain stage though and he's trying to fix it so he can change his magic at will.
(Do we start out at the tower?) |
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| 10 Jan 2014 03:10 PM |
(You'll start just outside the doors, wait for two others to join.)
(Accepted, by the way.) |
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timpookie
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| Joined: 18 Aug 2011 |
| Total Posts: 21924 |
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| 10 Jan 2014 06:12 PM |
(You thought that I wasn't going to join, even though I already have my name in a little box? Think again!)
Name: Darikinth Cortexil Species: Minotaur Gender: M Age: 20 Appearance (Include clothing): Average Minotaur height, with dark brown fur and red eyes. Basic cloth clothing that a merchant might have, underneath that some chainmail. The chain is underneath so that people don't know where it is or where the openings are (Not that there are any!) Personality: Affable, kind. Abilities: None. Inventory (Include weapons): A torch, two changes of clothes, a large battleaxe. Backstory (Must include why you are at the tower): This is gonna be long...
Was born to a lower-class merchant family, the second of four siblings, all brothers. Darikinth was only a year younger than his elder brother Ferolk, while his other two brothers he was 3 and 5 years older than. He traveled with his family for the first five years of his life, when his mother died of childbirth.
Darikinth's father then became distant and cold from the rest of the family, and never really liked Darikinth's youngest brother, Ghijok. After another four years of travelling, Darikinth lost his father to a bandit, although the ten-year-old Ferolk struck the bandit dead.
Darikinth and Ferolk were left having to look after their two younger siblings, Heril and Ghijok. They didn't have enough money to survive for until they were at adulthood, and so they tried to become merchants after about two years, and failed miserably. Darikinth and Ferolk knew that they had two options - Banditry, or military work. So they both joined the guard.
After realizing that guard-work is volunteer, they tried to leave. However, the law of that time said that they had to at least go through the basic training, which took three years. They managed to travel for a year until they found a place to stay, but after a year there, they were chased out by some bandits who took the life of the eleven-year-old Ghijok.
After a year, Ferolk heard an old myth about the tower, and set off to go to the tower, leaving Darikinth to look after Heril. Ferolk was close to Ghijok, and likely went insane after his death, and wished to die in the tower that none have ever left.
For three years after that, Darikinth and Heril have been travelling together, from one place to another, like nomads. Then, the tremors came, and they were staying in a stable at the time. The stable broke down, and killed the seventeen-year-old Heril.
Darikinth, depressed at the loss of this three brothers, went to the gallows and asked to be hanged. He was just about to give the all-clear, when he remembered that Ferolk might still be alive. And he knew that he had to go and see if Ferolk was truly alive, and if he wasn't... Well, if Ferolk wasn't alive, then there's nothing that Darikinth could overcome that Ferolk couldn't.
Strengths: A great athlete, and a nice and caring person. Good with a battleaxe (As several bandits learned the hard way), and not willing to give up on anything, no matter what. Weaknesses: He's depressed and likely insane now due to the fact that his entire family is either dead or trapped in a crazy tower, if Ferolk turns out to be dead, anyone else with him would need to give him something else to live for before he goes insane and kills himself.
All hail the Bannanachair King! |
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| 10 Jan 2014 06:47 PM |
Name: Patrule Species: Hellhound Gender: Age: 3 Appearance (If any): 4 feet tall, with a black hide. Personality: Listens to his master's every word. Tamability (Yes or no, requirements): Yes, just pet him under the belly. Inventory (If any): None Strengths: Extremely quick. Weaknesses: Water is a big problem for him. Backstory: Was born in a small cave. His parents were killed by hunters. The hunters brought him back to their town to sell. Eventually an old wizard bought Patrule to do experiments on. The wizard was practicing a spell that taught animals language. He tested it on Patrule. Patrule suddenly learned how to speak. There was a killing spell the wizard knew that killed humans. He wanted to test it on animals. The wizard was about to cast the spell on Patrule, when he attacked the wizard and fled. He was chased by hunters until he found the tower and hid in it.
Ultimate Weight Loss Solution - Decapitation
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| 10 Jan 2014 07:02 PM |
Monster-
Name: Auendricks Species: Unknown Gender: Male Age: 15 Appearance (If any): 3 legs, 2 where the arms should be, one at the back, in the middle. No eyes I see with smell. Mouth full of sharp teeth Personality: Dangerous when cornered, will warn if threatened, quiet. Tamability (Yes or no, requirements): Yes, must show your not a threat, give me food. Inventory (If any): None Strengths: Sharp claws and teeth, can sense other people/monsters. Weaknesses: Hot liquids. |
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| 10 Jan 2014 07:06 PM |
Oh and back story. (Short)
I was born in the tower, rejected by all other monsters, I live here, alone. |
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| 10 Jan 2014 08:08 PM |
Una, Doza, Treza, Kuatra, Sinka, Sesa Ha, I get it. |
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| 10 Jan 2014 08:17 PM |
| (Yeah when I first read it I didn't even notice that.) |
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| 11 Jan 2014 05:35 AM |
(All accepted, the hellhound needs to start in the tower but you could start on the first floor to be found easily. Also, quick word of advice if you are a monster. Don't be shocked if you are killed even if you are tamable. It's part of the game.)
(Also, the una, etc, etc. thing was due to the fact I didn't want to make 6 over complicated names that would more than likely never come up again. So, creativity at its finest.) |
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| 11 Jan 2014 05:37 AM |
| (Also, one more traveller and we begin.) |
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| 11 Jan 2014 10:16 AM |
Name:Aurwrath Species:Elf Gender:Male Age:23 Appearance (Include clothing):Aurwrath stands at precisely 6 feet tall, with a skinny build. He typically wears dark brown, grey or black leather armor or simple clothes depending on what he's doing. Aurwrath has blue eyes and short brown hair. Personality:Aurwrath is somewhat outspoken about his opinions, he is also slow to anger,greedy, and generous.(The last two traits simply mean he gives what he doesn't need generously and selfishly protects what he deems important even if it means lives are at stake) Abilities (Archery, Magic, First Aid, etc.):Magic Inventory (Include weapons):Magic Staff,Summoning Stones,water and dried food to last for two days,short sword, compass. Backstory (Must include why you are at the tower):Aurwrath comes from a long line of adventurers, they view the tower as an oppurtunity for glory and the recent tremors have only enhanced that view. Aurwrath differs in that instead of the focus on conventional weapons his siblings have used, he utilizes the arcane as well. In addition Aurwrath hopes to bring out his father and older brothers remains for decent burial. Strengths:Good with short sword and summoning. Weaknesses:Somewhat wasteful, bad with offensive magic, at times will sacrifice the greater good for his own benefit.
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| 11 Jan 2014 10:29 AM |
(l want to be tamed by tim, so can l start higher up?)
Ultimate Weight Loss Solution - Decapitation |
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| 11 Jan 2014 10:39 AM |
(Insidious is accepted.) (Leggo, you could be tamed on floor one and if you start higher up it will take them longer to find you.) |
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| 11 Jan 2014 10:43 AM |
| (Can I start on second floor?) |
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| 11 Jan 2014 10:49 AM |
| (Monsters may start on any floor, so yes.) |
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| 11 Jan 2014 11:23 AM |
(Yes,we can. Just walk up to the doors.) (Also, people who join now start with you guys but once you hit the second floor a new feature will come into play.) |
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| 11 Jan 2014 11:26 AM |
Joshua looks at the doors. It was finally time. Looking around him, a few other brave people dared to come. He picked his staff up out of his pocket and it extended to it's usual length. It glowed with a faint brownish colour. |
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Jin150
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| Joined: 01 Nov 2013 |
| Total Posts: 2617 |
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| 11 Jan 2014 11:38 AM |
-Monster-
Name: Ghon Species: Sea Monster Gender: Male Age: 21 Appearance (If any): this: http://wallpoper.com/images/00/28/80/31/sea-monsters_00288031.jpg with wings on his back Personality: mostly territorial, deadly, kind (at times) and nice at times Tamability (Yes or no, requirements):Yes, step 1. Respect it's territory, and i wtill eventually let you get into its territory, Step 2. Show it your not a threat, if it thinks you are a threat it will try to kill you, Step 3. once it is really used to you and you show no fear well it is tamed Inventory (If any):N/A Strengths:Good at swimming, quick killer, his teeth can crush bones easily, he has excellent eyesight and smelling Weaknesses: He has bad hearing, He is slow on land, he is not stealthy, it has a space on his top front teeth, so if you get in his mouth you can get out with that space except if you are big and it is hard for him to hunt small prey |
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| 11 Jan 2014 11:39 AM |
-GENERAL-
The doors begin to open more and more the closer the man gets to them, from inside a cold breeze rushes out. No light seems to find its way out. |
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| 11 Jan 2014 11:42 AM |
| (If you want to use a creature that big that is tamable he can only be used for one floor. He is WAY too big to just be travelling floor to floor. If you agree to only have him for a single floor then yes, accepted.) |
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Jin150
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| Joined: 01 Nov 2013 |
| Total Posts: 2617 |
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| 11 Jan 2014 11:52 AM |
(I want to be tamed by timpookie. He is a monster.)
Ultimate Weight Loss Solution - Decapitation |
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