|
| 05 Jan 2014 03:36 AM |
while true do game.Workspace.Brick.Transparency = 0.1 wait( 0.1 ) -- GiVe it Soem time So it Works game.Workspace.Brick.Transparency = 0.2 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.3 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.4 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.5 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.6 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.7 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.8 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.9 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.10 wait( 0.1 ) end
while true do game.Workspace.Brick2.Transparency = 0.1 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.2 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.3 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.4 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.5 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.6 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.7 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.8 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.9 wait( 0.1 ) game.Workspace.Brick2.Transparency = 0.10 wait( 0.1 ) end
I dont understand This it is Suppose to Go fully inVisible |
|
|
| Report Abuse |
|
|
Kingmouli
|
  |
| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
|
|
| 05 Jan 2014 03:39 AM |
| 0.10 isn't fully invisible and the second loop won't work because the first will never end. |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 03:40 AM |
| Well then Help me You fool |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 03:42 AM |
| You're stuck up, aren't you? We're not your personal slaves. If you were any older than 9, you would know that in that pattern, 1 comes after .9 - not .10 |
|
|
| Report Abuse |
|
|
Kingmouli
|
  |
| Joined: 28 Sep 2012 |
| Total Posts: 1292 |
|
|
| 05 Jan 2014 03:43 AM |
| If you ask it that way then....NO |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Jan 2014 03:44 AM |
| LOL! My work here is done. |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 03:45 AM |
| Quiet,,, and Help me You rolling Stone Ohhh HEad for The Quarrie,,,,, |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Jan 2014 03:56 AM |
I was going to help but then you turned out to be a stuckup jack-wad :l |
|
|
| Report Abuse |
|
|
Ultraw
|
  |
| Joined: 20 Nov 2010 |
| Total Posts: 6575 |
|
| |
|
| |
|
|
| 05 Jan 2014 03:59 AM |
| It is Not InVisible ,,,,,,,,,, Hellp |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 04:00 AM |
FOR GOD'S SAKE: while true do game.Workspace.Brick.Transparency = 0.1 wait( 0.1 ) -- GiVe it Soem time So it Works game.Workspace.Brick.Transparency = 0.2 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.3 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.4 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.5 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.6 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.7 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.8 wait( 0.1 ) game.Workspace.Brick.Transparency = 0.9 wait( 0.1 ) game.Workspace.Brick.Transparency = 1 -- NOW DO YOU UNDERSTAND YOU BUFFOON?! wait( 0.1 ) end |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Jan 2014 04:03 AM |
While true do For i = 0, 1, 0.1 do brick.Transparency = i Wait() End For i = 1,0,-0.1 do brick.Transparency = i Wait() End Wait() End |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Jan 2014 04:18 AM |
| If your talking to me thats because i didnt set it to your part, its going return a nil value if you run it like that |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 04:41 AM |
@Snow, Get out please.
@OP, Stay in scripters if you`re going to troll please.
@EE , Stop feeding the obvious troll. |
|
|
| Report Abuse |
|
|
| |
|
|
| 05 Jan 2014 05:08 AM |
lamp, I truthfully prefer if he stays in SH instead. :/
EOS db 0x00 ;End of String Marker |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 05:10 AM |
| Welp, SH is mostly my main forum, I`d prefer he stay in one of them. Pretty sure he came from scripters though. |
|
|
| Report Abuse |
|
|
TheMinid
|
  |
| Joined: 20 Jun 2012 |
| Total Posts: 128 |
|
|
| 05 Jan 2014 05:12 AM |
Its transparency = 1 After that if your making a dissapearing block(Which you fall through while invisible, put game.Workspace.CanCollide = false just before end and just after while true do, Workspace.CanCollide = true |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 05:17 AM |
| How about he goes to C&G instead? |
|
|
| Report Abuse |
|
|
|
| 05 Jan 2014 05:35 AM |
"game.Workspace.CanCollide = false" Uwot... "How about he goes to C&G instead?" Meh, I`d rather not redirect him and start a subforum war plus I know some people in C&G. |
|
|
| Report Abuse |
|
|