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Re: Gun Action

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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
08 Jan 2014 10:00 AM
https://www.youtube.com/watch?v=zLfRLSaSfq8

Made some stuff, for a first person shooter I am making. It has lots of features already, and I'm here to ask about those. Did I overdo it, as in add too much? Or is there more stuff that I need?

I will add so that you can chamber a bullet directly into the thing, and also put bullets into the mag, individually. With, of course, nice, fast animations. But apart from that, is there anything else that I need? Does anything need tweaking?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
08 Jan 2014 01:40 PM
Bump. =)
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
08 Jan 2014 03:01 PM
Anyone? =(
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ItsPossible is not online. ItsPossible
Joined: 11 Dec 2012
Total Posts: 297
08 Jan 2014 05:39 PM
looks great
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HPxx2 is not online. HPxx2
Joined: 15 Nov 2010
Total Posts: 394
08 Jan 2014 08:37 PM
It looks great, I don't think anything is imperfect.
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Zkiller11 is not online. Zkiller11
Joined: 25 Aug 2009
Total Posts: 2914
09 Jan 2014 03:30 PM
"I will add so that you can chamber a bullet directly into the thing, and also put bullets into the mag, individually."

Just out of curiosity, what would be the point of directly chambering a bullet in an FPS-style game? I would only find something like that practical in a Fallout-style game. Just wondering.
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feskeral is not online. feskeral
Joined: 09 Dec 2013
Total Posts: 2729
09 Jan 2014 05:07 PM
nothing less expected of the almight oysi

hope I am as good with guns as you are some day.
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feskeral is not online. feskeral
Joined: 09 Dec 2013
Total Posts: 2729
09 Jan 2014 05:08 PM
Oh and if you don't mind me asking, is the ADS interpolation or weld manipulation?
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Oysi is not online. Oysi
Joined: 06 Jul 2009
Total Posts: 9058
09 Jan 2014 05:39 PM
Yay for good. =D


"Just out of curiosity, what would be the point of directly chambering a bullet in an FPS-style game? I would only find something like that practical in a Fallout-style game. Just wondering."

Funny you should say that, seeing as it will be somewhat of a fallout-style game. ;) An open world wasteland, where you will be able to find anything. So you might find bullets, but no mags, making chambering individual bullets a necessity.


"Oh and if you don't mind me asking, is the ADS interpolation or weld manipulation?"

Who says you can't do both at the same time...
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feskeral is not online. feskeral
Joined: 09 Dec 2013
Total Posts: 2729
09 Jan 2014 05:51 PM
Alright, thanks for the answer.

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Zkiller11 is not online. Zkiller11
Joined: 25 Aug 2009
Total Posts: 2914
09 Jan 2014 08:52 PM
"Funny you should say that, seeing as it will be somewhat of a fallout-style game. ;) An open world wasteland, where you will be able to find anything. So you might find bullets, but no mags, making chambering individual bullets a necessity."

ooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

That sounds awesome! I tried doing something like that a little while back, but quit because of the complete mass of it and realized I wasn't quite ready for it at the moment.

Now that I've got my hopes up, your seriously doing this right, Oysi? This isn't going to be one of those things that just happen to... disappear, right? It really sounds like it would be fun!

(Good work on the guns so far by the way, they look really cool!)
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Zkiller11 is not online. Zkiller11
Joined: 25 Aug 2009
Total Posts: 2914
09 Jan 2014 08:56 PM
"your"

Why did I do that

you're**
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DrHedgehogs is not online. DrHedgehogs
Joined: 07 Mar 2013
Total Posts: 11634
10 Jan 2014 05:14 AM
Looks good.
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