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| 07 Jan 2014 05:46 PM |
| I keep spawning on random spawns! I checked "autoassignable" in the properties of my spawn, and matched all colors! Could I be because im going into test and not actually playing? thx. |
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| 07 Jan 2014 05:46 PM |
| all the other auto assingables aren't checked 2 |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 07 Jan 2014 05:47 PM |
Um.... autoassignable only mkes it so u can switch it.
Anyways if it doesent work u should try to make a position script |
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| 07 Jan 2014 05:49 PM |
?
How do I make the player spawn on the begging spawnpoint, and not the obstacle spawnpoint? |
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hachibey
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| Joined: 09 Jun 2007 |
| Total Posts: 518 |
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| 07 Jan 2014 05:51 PM |
game.Players.PlayerAdded:connect(function(plr) local joinTime = tick() plr.CharacterAdded:connect(function(char) if tick()-joinTime < 15 then char:MoveTo(WHATEVERYOURFIRSTSPAWNNAMEIS.Position) end end) end) |
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KEVEKEV77
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| Joined: 12 Mar 2009 |
| Total Posts: 6961 |
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| 07 Jan 2014 05:52 PM |
| Make sure none of the spawns are neutral. The one you want to spawn on first should be the only auto-assignable, and they should all be team spawns. |
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| 07 Jan 2014 06:29 PM |
| I can make some example obby spawns if you want |
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| 07 Jan 2014 06:36 PM |
| I made it, my last place. Visit it in studio and look at all the characteristics. |
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| 07 Jan 2014 07:20 PM |
| Don't check auto assignable it makes it so roblox will assign people to random teams or check points (auto assignable is usually for war games) |
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hachibey
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| Joined: 09 Jun 2007 |
| Total Posts: 518 |
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| 07 Jan 2014 08:50 PM |
| Have you even TRIED my suggestion? |
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| 09 Jan 2014 06:17 PM |
| Did you make use of my spawns? |
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