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| 06 Jan 2014 04:43 PM |
so i made a script builder weapon :3
>script1 _G.Killer = function(player, times, message) for i = 1 ,times do local p = game.Players[player].Character p:BreakJoints() wait(10) end local msg = Instance.new('Message', Game.Players[player].PlayerGui) msg.Text = message wait(5) msg:Destroy() end
>script2 _G.Killer("Person", 500, "YOU FOOL!!!!")
change person to the player you want to kill(CASE SENSITIVE), change 500 to how many times you want to kill them, change YOU FOOL!!!! to the message you want it to say after killing them(KEEP THE QUOTATION MARKS!) |
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maxomega3
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| Joined: 11 Jun 2010 |
| Total Posts: 10668 |
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| 07 Jan 2014 12:22 AM |
| WNted to experiment with globals and multiple parimeter or whT dey called. |
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Xeleum
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| Joined: 24 Oct 2010 |
| Total Posts: 3507 |
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| 07 Jan 2014 01:13 AM |
| Lol I see what you did there. Nice use of global functions. |
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| 07 Jan 2014 07:19 PM |
| Thanks guys. Next im gonna work with global table to create a list of people to kill then have a seperate script kill everyone. |
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| 07 Jan 2014 07:22 PM |
... Eww Why are you posting this horrid script in SH? |
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