Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 07 Jan 2014 03:42 PM |
Good evening agents. We are striving to make Project SIGMA the best experience possible. We have created this survey to ensure that all of you have a voice in the direction our development team, Donar V, takes. Please respond to this thread with THREE focuses you believe our team should take out of the following: - Anti-exploit - Badges - Weapons - Bug fixes - NEW features - Additions to current features - Interface and gui design - Promotion system Add any suggestions or comments you have to the end of your thread after your three focuses are listed. Good voting and good luck Sigma, Donar V Development Team |
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| 07 Jan 2014 03:42 PM |
SIGMA or Sigma
choose and stop using thm interchangably 111 |
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 07 Jan 2014 03:43 PM |
| Alright fine DISCOMMODATE. |
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iSaverous
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| Joined: 08 Nov 2012 |
| Total Posts: 16849 |
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| 07 Jan 2014 03:44 PM |
Promotion System.
And what the first guy said. |
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| 07 Jan 2014 03:44 PM |
- Interface and gui design - Promotion system - Badges
Those things are fine, and I don't think should be messed with. Everything else we can work with. |
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Doccc
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| Joined: 15 Sep 2013 |
| Total Posts: 3370 |
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| 07 Jan 2014 03:44 PM |
Anti-exploit Bug fixes Level system |
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| 07 Jan 2014 03:45 PM |
| Sigma was allies with OO right? |
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KingKudos
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| Joined: 15 Apr 2012 |
| Total Posts: 453 |
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| 07 Jan 2014 03:45 PM |
I believe you guys should focus on...
- NEW features
- Weapons
And the more - Additions to current features And the Anti-Exploit thing won't help and will take up to much time, also Roblox is already working on this and soon to patch it! Yey! |
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ZeIith
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| Joined: 28 Jun 2011 |
| Total Posts: 14 |
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| 07 Jan 2014 03:45 PM |
| You say "Anti-exploit" as if there was one you could create that would work |
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Nucio
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| Joined: 18 Jun 2009 |
| Total Posts: 886 |
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| 07 Jan 2014 03:46 PM |
- Interface and gui design | Sigma shouldn't care how cool it looks because we already look amazing. - Badges | We can worry about that when we get other crap done, badges are just little achievements that people will forget anyway. - Anti-exploit | We've already got a team preparing for any experience losses with a plan to make sure people can save their points (As long as they take screenshots/records)
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 07 Jan 2014 03:46 PM |
| Yes Zelith, there actually are preventative measures we could invest in that would help stifle exploiting at Kythira. |
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Vulturite
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| Joined: 08 Sep 2013 |
| Total Posts: 4107 |
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| 07 Jan 2014 03:47 PM |
Here are my 3, and an explanation for each one.
>Anti-Exploit - Pretty sure everyone hates when they're kicking OpFor butt in a server, and an exploiter bans everyone/destroys the game. People also keep losing all their hard work they did for their rank, EXP wise.
>Bug Fixes - Do not add new features until the current ones actually work properly ok. For instance, people claim their guns break nearly every time I play Kythira. Most notably, the SMG.
>Weapons - Weapons need balancing, and more weapons would be nice to have. I saw on your other thread we had a rocket launcher going to be released. Next, the Sniper and LMG so far, are both trash. You ironically can't hit anything with the sniper, and the LMGs damage is adorable. |
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 07 Jan 2014 03:50 PM |
| If you guys add explanations it makes me so happy. |
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| 07 Jan 2014 03:50 PM |
- Weapons - NEW features OR Additions to current features. These both work. - Promotion system
I don't think the bugs are game breaking as of yet.
/-DLLT-/ |
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sdght34
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| Joined: 05 Jun 2012 |
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| 07 Jan 2014 03:53 PM |
>Anti-exploit - Sure.
>Bug fixes - There are a lot, don't add new things when you already have broken buggy features, that is ignorant.
>Promotion system - Unfair to the people who can't play all day, or who have poor internet or hardware. |
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Corridon
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| Joined: 24 May 2010 |
| Total Posts: 1098 |
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| 07 Jan 2014 03:54 PM |
| Weapons, Additions to current features, and bug fixes. |
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WiseSalus
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| Joined: 15 Nov 2012 |
| Total Posts: 553 |
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| 07 Jan 2014 03:56 PM |
Promotion System(Least Important of three) Anti-exploit(Most Urgent) BugFixes (2nd Most important) |
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ZeIith
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| Joined: 28 Jun 2011 |
| Total Posts: 14 |
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| 07 Jan 2014 03:56 PM |
| When it comes to anti-exploits there is always a workaround. |
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Willkster
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| Joined: 19 Jan 2011 |
| Total Posts: 86 |
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| 07 Jan 2014 04:01 PM |
Weapons Bug fixes Level system
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 07 Jan 2014 04:01 PM |
-Process/system for Sigma LRs to donate places and contribute -More trainings/different training maps -Possibly different islands for the fort? (different versions of the same fort) -Different versions of Kythira where we can use vehicles. |
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2uo
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| Joined: 27 Oct 2013 |
| Total Posts: 6874 |
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| 07 Jan 2014 04:03 PM |
Also, having more places like CCA would be very fun. Possibly using that as a universal way for passing through things? -Instead of having puzzles to finish you could try using that for combat? |
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| 07 Jan 2014 04:06 PM |
| I would love to contribute places honestly, so I agree with 2uo. We need more places after all. |
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Neovus
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| Joined: 23 Oct 2013 |
| Total Posts: 15145 |
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| 07 Jan 2014 04:10 PM |
| We're currently looking for an EBR-tier builder to work on a few projects since our builder is very busy and a few programmers to work system management (constant updates to exploit system, constant updates to different engines or infrastructures, etc.) |
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