Madified
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| Joined: 19 Apr 2011 |
| Total Posts: 5292 |
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 07 Jan 2014 02:16 PM |
| It has a 'Draggable' property. Look for it. |
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Madified
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| Joined: 19 Apr 2011 |
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EcIiptic
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| Joined: 12 Aug 2009 |
| Total Posts: 13737 |
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| 07 Jan 2014 02:17 PM |
Smiley@
I think he means a function that fires when it's being dragged.
or not. I don't know lol. |
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Madified
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 07 Jan 2014 02:18 PM |
Oh, my mistake.
It's not hard, at all. But since your reaction was disgraceful I will not help such a kid like you. |
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| 07 Jan 2014 02:19 PM |
wiki.roblox.com is a good reference for this kind of stuff.
http://wiki.roblox.com/index.php/DragBegin_%28Event%29 http://wiki.roblox.com/index.php/DragStopped_%28Event%29 |
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Madified
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| Joined: 19 Apr 2011 |
| Total Posts: 5292 |
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Madified
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| Joined: 19 Apr 2011 |
| Total Posts: 5292 |
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Madified
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| Joined: 19 Apr 2011 |
| Total Posts: 5292 |
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nabinraj
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| Joined: 07 Nov 2010 |
| Total Posts: 276 |
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| 07 Jan 2014 02:22 PM |
Hey,Madified: its weird you asked that question...but i'll help :DD. You see when you click a frame or a gui, the properties changes. yea? Go to the property, then slide down abit or more. then it shows a box, draggable. Tick it. to check. i think you could go to, tools>test>solo {only on rblx studio} or activate it, then play :D simple. |
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Madified
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nabinraj
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| Joined: 07 Nov 2010 |
| Total Posts: 276 |
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| 07 Jan 2014 02:28 PM |
Kl, im freindly guy, what can i say ;D. lets be friends :D. |
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Madified
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| Joined: 19 Apr 2011 |
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EcIiptic
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| Joined: 12 Aug 2009 |
| Total Posts: 13737 |
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Thaeh
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| Joined: 05 Feb 2011 |
| Total Posts: 7685 |
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| 07 Jan 2014 02:58 PM |
| OP should learn manners before asking for others to do stuff for him |
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Madified
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smiley599
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| Joined: 23 Jan 2010 |
| Total Posts: 21869 |
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| 07 Jan 2014 03:02 PM |
Oh yes^
Is have gladly written the whole thing for him before he said that.
And yeah wtf "lets be friends" |
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nabinraj
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| Joined: 07 Nov 2010 |
| Total Posts: 276 |
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| 08 Jan 2014 01:32 PM |
UMMMM. lets say im friends :DDDDDDD.
I add people who are nice, and everyone else. :P |
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DarkComa
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| Joined: 01 Apr 2011 |
| Total Posts: 11679 |
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| 08 Jan 2014 01:41 PM |
| Even if I knew how to check if a gui was draggable, I wouldn't help you after the response you gave to somebody who was trying to help you. |
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nabinraj
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| Joined: 07 Nov 2010 |
| Total Posts: 276 |
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| 08 Jan 2014 01:48 PM |
CALM DOWN PEOPLE!!!! , he got his answer [from me ;D ] so leave him alone, and stop trying to insult him. |
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dmjoe
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| Joined: 01 May 2009 |
| Total Posts: 2387 |
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| 08 Jan 2014 01:54 PM |
As everyone seems to be PA'ing and completely avoiding the subject...
GuiObject.DragBegin:connect(function() print("Is being dragged") end)
GuiObject.Parent.DragStopped:connect(function() print("Is no longer being dragged.") end) |
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nabinraj
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| Joined: 07 Nov 2010 |
| Total Posts: 276 |
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| 08 Jan 2014 02:05 PM |
um there is a way easier way. should i tell you. go on the part, then press draggable>tick.
tadaa ;D.
but he wanted to check how does it work. you first have to open the gui , with a string [something] then try dragging it :)
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smiley599
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| Joined: 23 Jan 2010 |
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Madified
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| Joined: 19 Apr 2011 |
| Total Posts: 5292 |
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