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| 07 Jan 2014 02:47 PM |
just getting started on my new year goals
would be nice if you rate it
/68sBUjX,nDxI2vb |
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| 07 Jan 2014 02:49 PM |
| BUMPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPPP |
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| 07 Jan 2014 02:50 PM |
the second image looks alright
the first looks bad
i cant even tell if its the same gun |
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| 07 Jan 2014 02:51 PM |
lol it is,
that's why it's called perception/angle which the photo was taken from |
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truefire2
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| Joined: 04 Jul 2010 |
| Total Posts: 5330 |
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Celtrex
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| Joined: 23 Mar 2012 |
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| 07 Jan 2014 02:52 PM |
| Yes, I do know that I need to make it quite fatter to, since took a while to get use to blender lol |
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Libanxsm
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| Joined: 13 May 2011 |
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| 07 Jan 2014 02:52 PM |
Thanks Cel,
I would be updating it more often, changing some stuff then finally making it a gun. |
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| 07 Jan 2014 02:53 PM |
@Liban
It was quite fat on my software lol, maybe extending the size might help hmmm.... |
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| 07 Jan 2014 02:55 PM |
@broken
Not sure what that is, but thanks. |
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truefire2
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| Joined: 04 Jul 2010 |
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| 07 Jan 2014 02:55 PM |
What software do you use?
This is the first gun I made based on a real one:
http://www.roblox.com/Tech-Building-None-of-your-business-place?id=141085380 |
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| 07 Jan 2014 02:56 PM |
| That's nice! I use blender for base stuff, then I'm going to add some Roblox modifications on it. |
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| 07 Jan 2014 03:03 PM |
Is this... imported?
>Third party program No honor.
A gun like that shouldn't need 117 parts. As an ex gun builder, and ex head of development of RAT (back when it was a respectable group) let me give you some pointers.
1.) Don't import. I promise you it won't weld correctly when you try to scale it down. 1a.) Where is your honor, builder?
2.) Practice optimization. if you're placing two bricks on top of each other, why not use one long brick?
3.) When making roblox guns, remember that proportions are different than they would be on humans. 3a.) This of course is including the gun's proportions to itself. A small body but a large barrel won't work, neither will a small body to a large stock, or vice versa. Thick to thin, height, etc.
4.) **the golden rule, all guns you make should at least be under 75 parts.** 4a.) For the best balance of performance and aesthetics, aim for 50.
If you want reference, look at these models:
http://www.roblox.com/---item?id=119311860 http://www.roblox.com/---item?id=117019736 http://www.roblox.com/---item?id=113562983 http://www.roblox.com/---item?id=113077829
If you need more help or anything, feel free to shoot me a PM. |
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Celtrex
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| Joined: 23 Mar 2012 |
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| 07 Jan 2014 04:52 PM |
"dfhglkzdfg"
what does that mean buddy |
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Celtrex
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| Joined: 23 Mar 2012 |
| Total Posts: 9264 |
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