thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 07 Jan 2014 10:55 AM |
function unanchored_chairs() while true do
wait(2) game.ServerStorage.Chair1:Clone() local chair = game.Worksapce.Chair1 chair.Position = Vector3.new(493.77, 113.053, 0.5) chair.derp1.BrickColor = BrickColor.Random() chair.derp2.BrickColor = chair.derp1.BrickColor chair.derp3.BrickColor = chair.derp1.BrickColor chair.derp4.BrickColor = chair.derp1.BrickColor chair.derp5.BrickColor = chair.derp1.BrickColor chair.derp6.BrickColor = chair.derp1.BrickColor vel = Instance.new("BodyVelocity", chair) vel.velocity = vector3.new(0, 10, 0) wait(10) chair:Destroy() end end game.Players.PlayerAdded:connect(unanchored_chairs)
--I'm making a game like dodge the teapots. The original chair is in the storage. |
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thetacah
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| Joined: 18 Jan 2013 |
| Total Posts: 16026 |
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| 07 Jan 2014 10:57 AM |
| I need to know so I can continue. |
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breuning
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| Joined: 30 Oct 2008 |
| Total Posts: 4268 |
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| 07 Jan 2014 10:59 AM |
why dont you just test it
i think it will work |
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| 07 Jan 2014 11:02 AM |
hmm...... that looks a little fishy let me think .................
oh at the end change :Destroy() to :remove() as destroy can cause lag , bugs and breaks scripts, and sometimes doesnt even work , so it safer to use remove , even though im not saying destroy doesnt work it is really buggy though. |
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