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Re: how to make a sword clan fun

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AwesomeKillerKevin is not online. AwesomeKillerKevin
Joined: 11 Dec 2010
Total Posts: 16594
06 Jan 2014 09:31 PM
kindof boring after a bit


sword fort
sword trainings


i dont get it
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TheUltimation is not online. TheUltimation
Joined: 24 Sep 2011
Total Posts: 35720
06 Jan 2014 09:32 PM
Sword war?????
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AwesomeKillerKevin is not online. AwesomeKillerKevin
Joined: 11 Dec 2010
Total Posts: 16594
06 Jan 2014 09:33 PM
still boring


numbers overpower skill in sword raids
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TheUltimation is not online. TheUltimation
Joined: 24 Sep 2011
Total Posts: 35720
06 Jan 2014 09:35 PM
Sword battlefield

30 player server

Team balance script

15 v 15
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Scriptos is not online. Scriptos
Joined: 17 Jun 2008
Total Posts: 2900
06 Jan 2014 09:36 PM
If it's medieval, add in longbows, crossbows, maces, war axes, spears, ect.

I'd recommend making them all around the same ammount of damage. Only difference would be reach and speed, to prevent raging about "omg you have better stuff!"
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Scriptos is not online. Scriptos
Joined: 17 Jun 2008
Total Posts: 2900
06 Jan 2014 09:37 PM
That's what I'm doing with VK, anyways.
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rmouser99 is not online. rmouser99
Joined: 01 Aug 2011
Total Posts: 266
06 Jan 2014 09:37 PM
How to make a sword clan fun - add guns nerd guns > swords

-=/[am i allowed to have siggy cuz i have one now]/=-
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GTAIIII is not online. GTAIIII
Joined: 13 Sep 2012
Total Posts: 931
06 Jan 2014 09:37 PM
"numbers overpower skill in sword raids"
what about no anti-tk script
then a group of peeps wouldn't be able to gang up on just one raider/defender
and numbers don't always overpower skill in sfing
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AwesomeKillerKevin is not online. AwesomeKillerKevin
Joined: 11 Dec 2010
Total Posts: 16594
06 Jan 2014 09:39 PM
gtaiii*


all my current clans who are mostly gun clans don't have tk scripts,


its really fun when mass raiders try to take an objective without killing half of their attack fleet.


i was thinking about adding stuff like throwing axes, shields, spears, maybe a bow and arrow (viking theme clan)

again for another clan i was just gonna do sticky halo grenades and quads.


--battlefields get boring after a while also
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AwesomeKillerKevin is not online. AwesomeKillerKevin
Joined: 11 Dec 2010
Total Posts: 16594
06 Jan 2014 09:40 PM
again, skill is a individual factor in raids mainly,


sure skill can mean the difference between killing
2-3 raiders instead of 5-6. which could save a raid


but really organization is the biggest key
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GTAIIII is not online. GTAIIII
Joined: 13 Sep 2012
Total Posts: 931
06 Jan 2014 09:45 PM
I couldn't agree more.
Organization is a really big key; communication of the high ranks is a big factor in raids
which I do not see very often
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