Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:42 PM |
Can't seem to start a server on this place: http://www.roblox.com/CDS6-place?id=117554199
:/ |
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| 06 Jan 2014 02:46 PM |
is it a failed to connect to connect ID (17) just wait a whilst. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:47 PM |
| No it isn't that. It never even proceeds to launch my client. The server never goes up. Try it yourself. |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 02:48 PM |
| it's being caused by something in your game. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:49 PM |
| My place doesn't have any scripts. It only has spotlights, bricks, and wedges. Nothing else. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:53 PM |
| I've tried re-publishing the place, publishing it on other place slots, still can't get a server running. |
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| 06 Jan 2014 02:53 PM |
it could be some kind of model. in ur game thats glitched. |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 02:54 PM |
| epic, did you not read his reply to me? you should try reading the thread instead of just reading a title and making a stupid comment that helps nobody. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:54 PM |
| What do you mean by a model being glitched? |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 02:55 PM |
| sometimes models have scripts that don't run right or execute and could cause the unable to start up problem. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:56 PM |
| Well could it perhaps be because of the amount of bricks in the place? The place has around 5-10k bricks I believe. |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 02:57 PM |
| LOL if it's got any more than 7k then you'll definitely have problems. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 02:58 PM |
| Still, this place, http://www.roblox.com/R%E2%84%B4%E2%84%AC%E2%84%AFach-place?id=137315610 ,is able to run |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 03:00 PM |
| made with different size bricks and perhaps using simply the featherweight bricks with different settings. point is that if youre going to build a game that large you really gotta know what youre doing because thousands of different random parts aren't always going to be able to run. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 03:02 PM |
| !!! Yesss, let me try to make some changes. |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 03:03 PM |
| ok, let us know how it works out. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 03:06 PM |
| Sorry, how do I convert the bricks in my game into featherweight parts? I searched around, couldn't find much |
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72Tom72
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| Joined: 15 Dec 2010 |
| Total Posts: 3919 |
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| 06 Jan 2014 03:07 PM |
| you don't convert them. you build with them. im not sure which bricks are classified as featheweights but they are (i believe) just the basic bricks and none of the ones with decals or meshes or stuff of that nature. you can't just toggle it. |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 03:10 PM |
| Ah... then I suppose I'd have to get a script to save position and size data of the stuff in the place and replicate them as featherweight parts... :[ |
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Keathus
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| Joined: 31 Jul 2011 |
| Total Posts: 194 |
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| 06 Jan 2014 07:06 PM |
| ..wait no... Everything's already featherweight... Still can't get a server running. |
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