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Re: Can somebody explain what Cirrus/Tabby Framework is?

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rayblah is not online. rayblah
Joined: 10 Nov 2007
Total Posts: 175
05 Jan 2014 07:41 PM
May be a dumb question, but I've been examining the code and I was wondering why use a framework.
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YEGGOR is not online. YEGGOR
Joined: 02 Apr 2013
Total Posts: 1150
05 Jan 2014 08:00 PM
i wish someone would. they never documented either
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Quenty is not online. Quenty
Joined: 03 Sep 2009
Total Posts: 9316
05 Jan 2014 08:29 PM
I've used almost every framework on ROBLOX, including these.

Cirrus is RudDev's very nicerish game engine. It handles some code running, utility, and organization, and loading plugins.

Tabby does the same, but it's a mess to work with.

If you're looking for a good "engine" use ROBLOX cure, or module scripts.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
06 Jan 2014 12:17 AM
I don't quite understand why anyone would need a "framework" inside Roblox. The API is already dead simple.
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
06 Jan 2014 04:23 AM
Because there are countless functions and stuff you keep doing in every game you make. You probably don't want to redo it or messily copy and paste them every time.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
06 Jan 2014 05:45 AM
Like what?
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AndroidKitKat is not online. AndroidKitKat
Joined: 21 Sep 2013
Total Posts: 1525
06 Jan 2014 06:19 AM
Like anti-HG damaging.

EOS db 0x00 ;End of String Marker
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OneTrueGodTheHolyCow is not online. OneTrueGodTheHolyCow
Joined: 24 Oct 2013
Total Posts: 9350
06 Jan 2014 07:18 AM
Killing player and awarding KO, intro GUIs, welding arms and animation systems, leaderboard stats, cleanups, stuff like that, that doesn't need to be rewritten each time

Also it's a lot cleaner to have a framework than to not. Maybe the framework's source will be hell, but the script that uses it will be saved from that
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