rayblah
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| Joined: 10 Nov 2007 |
| Total Posts: 175 |
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| 05 Jan 2014 07:41 PM |
| May be a dumb question, but I've been examining the code and I was wondering why use a framework. |
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YEGGOR
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| Joined: 02 Apr 2013 |
| Total Posts: 1150 |
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| 05 Jan 2014 08:00 PM |
| i wish someone would. they never documented either |
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Quenty
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| Joined: 03 Sep 2009 |
| Total Posts: 9316 |
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| 05 Jan 2014 08:29 PM |
I've used almost every framework on ROBLOX, including these.
Cirrus is RudDev's very nicerish game engine. It handles some code running, utility, and organization, and loading plugins.
Tabby does the same, but it's a mess to work with.
If you're looking for a good "engine" use ROBLOX cure, or module scripts. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 06 Jan 2014 12:17 AM |
| I don't quite understand why anyone would need a "framework" inside Roblox. The API is already dead simple. |
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| 06 Jan 2014 04:23 AM |
| Because there are countless functions and stuff you keep doing in every game you make. You probably don't want to redo it or messily copy and paste them every time. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 06 Jan 2014 06:19 AM |
Like anti-HG damaging.
EOS db 0x00 ;End of String Marker |
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| 06 Jan 2014 07:18 AM |
Killing player and awarding KO, intro GUIs, welding arms and animation systems, leaderboard stats, cleanups, stuff like that, that doesn't need to be rewritten each time
Also it's a lot cleaner to have a framework than to not. Maybe the framework's source will be hell, but the script that uses it will be saved from that |
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