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| 05 Jan 2014 02:36 PM |
Forgive me, I really suck with welding and character stuff. So I heavily edited this guys script to make an improved name hider. But when I test it, the head is in the character's torso. (LOL) What's wrong?
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) fake = character.Head:clone() character.Head.Transparency = 1 character.Head.face:destroy() character.Head.CanCollide = false fake.Name = "HeadSee" fake.Parent = character a = Instance.new("Weld", kk) a.Part0 = kk a.Part1 = character.Torso fake.CFrame = CFrame.new(character.Head.Position) gg = character.Torso.Neck:clone() gg.Parent = character.Torso fake.BrickColor = character.Head.BrickColor end) end) |
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| 05 Jan 2014 02:36 PM |
I mean game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) fake = character.Head:clone() character.Head.Transparency = 1 character.Head.face:destroy() character.Head.CanCollide = false fake.Name = "HeadSee" fake.Parent = character a = Instance.new("Weld", fake) a.Part0 = kk a.Part1 = character.Torso fake.CFrame = CFrame.new(character.Head.Position) gg = character.Torso.Neck:clone() gg.Parent = character.Torso fake.BrickColor = character.Head.BrickColor end) end) |
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| 05 Jan 2014 02:44 PM |
@thedark
Yeah, I changed that too. Still not working. |
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| 05 Jan 2014 02:44 PM |
| Would switching Weld with a "Snap" help? |
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| 05 Jan 2014 04:40 PM |
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) fake = character.Head:clone() fake.Name = "HeadSee" fake.Parent = character fake.CFrame=character.Head.CFrame character.Head.Transparency = 1 character.Head.face:destroy() character.Head.CanCollide = false a = Instance.new("Weld", fake) a.Part0 = fake a.Part1 = character.Torso a.C0 = CFrame.new(0,-1.5,0) fake.BrickColor = character.Head.BrickColor end) end) |
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| 05 Jan 2014 04:43 PM |
Ignore my last post, its simpler if your Part1 is redirected to the characters head and not Torso.
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) wait(1) fake = character.Head:clone() fake.Name = "HeadSee" fake.Parent = character fake.CFrame=character.Head.CFrame character.Head.Transparency = 1 character.Head.face:destroy() character.Head.CanCollide = false a = Instance.new("Weld", fake) a.Part0 = fake a.Part1 = character.Head fake.BrickColor = character.Head.BrickColor end) end) |
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| 05 Jan 2014 04:59 PM |
| Isn't it also possible to hide the player name, along with the health bar by setting the NameOcclusion in their humanoid to "OccludeAll"? |
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| 05 Jan 2014 05:02 PM |
Every customized GUI that comes with the head hides once the transparency is set to 1.
And welcome @Mark, goodluck |
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| 05 Jan 2014 05:02 PM |
@Lua welcome, @Mark, my previous message was to you lol
I got confused |
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Raphael7
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| Joined: 03 Dec 2008 |
| Total Posts: 2479 |
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| 05 Jan 2014 05:04 PM |
You're trying to replace the head with a fake head is that right?
game.Players.PlayerAdded:connect(function(p) p.CharacterAdded:connect(function(c) c:WaitForChild('Head') h = c.Head fake = h:clone() h.Transparency = 1 h.face:Destroy() fake.Parent = c
weld = Instance.new('Weld') weld.Part0=h weld.Part1=fake weld.C0 = CFrame.new() weld.C1 = CFrame.new() weld.Parent = h end) end) |
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