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Re: checked how many lines of code are in my main game

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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 07:55 PM
used falcon
"There are 64,543 lines (14,672 from uniuqe sources) in game (checked 1277 scripts)."
o_o I thought it would be much less...
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danipie2 is not online. danipie2
Joined: 06 Sep 2012
Total Posts: 38572
04 Jan 2014 07:56 PM
[ Content Deleted ]
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 07:59 PM
but why, danipie?
(dat rhyme)
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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:00 PM
why would you ever need so many scripts? my main place has, what, i think 4 scripts?
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danipie2 is not online. danipie2
Joined: 06 Sep 2012
Total Posts: 38572
04 Jan 2014 08:00 PM
[ Content Deleted ]
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 08:04 PM
@Obama1337,
Well it's an rpg,

I have eight scripts that put together the basis of the game,
A script in every sword,
It takes like six scripts to perfect armor,
Then we have the regen scripts,
Scripts for the shops (those got kinda tricky for me),
There's like a hundred enemies, and each one takes seven scripts,
we can blame them for the majority of the scripts in my game,
then we have the teleports,
And not to mention how many scripts come from the swords, there's a scripted gui or two,


Now I think that the amount of scripts that falcon told me sounds like it makes more sense.

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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:07 PM
ok, but my game is a medieval team battle game where you choose your armor, weapon, shield (if you chose a one-handed weapon) and then go out and use a variety of attacks and other actions to pwn the other noobs. you can cut off peoples' arms too. almost all of it runs off on one master script, the other scripts are just simple environmental things like waves and stuff.
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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:08 PM
i forgot to mention that the character you play as is not a robloxian, but an early version of some much more realistic bodies ive been working on lately.
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 08:09 PM
@Obama,

How can you get that in four scripts?


I understand use of a master script,

Almost all of my newer games have just 1 master script, such as my castastrophe simulator, it has one extremely long script that does everything.


I'll go to your game, obama.
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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:10 PM
youd have to ask balisticmissile. he is the wizard that wrote that master script.
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 08:12 PM
well I entered the game.
pretty impressive, but when I chose one of the classes, the arms were...
so strange....
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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:14 PM
uh-oh. a glitch? what happened?
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 08:15 PM
My arms were by my legs,
and there were two stubs where my arms should be.

It was the guy with 20 protection 2 weight thingy

red team
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obama1337TESTING is not online. obama1337TESTING
Joined: 31 May 2010
Total Posts: 7968
04 Jan 2014 08:19 PM
oh, i see. i think that just happens sometimes. i remember that being a huge problem in an earlier version, but weve since somewhat improved it. we still cant figure out how to totally prevent it, so all you can do for now is reset and try again. idk, that game is over a year old now, so maybe there will be a way to fix it now.
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joan12650 is not online. joan12650
Joined: 15 Jun 2008
Total Posts: 12281
04 Jan 2014 08:20 PM
how long did it take you
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ColorfulBrendon is not online. ColorfulBrendon
Joined: 28 Jul 2010
Total Posts: 23556
04 Jan 2014 08:24 PM
@Joan,
Over the course of 13 or so, almost 14 months,
mostly minor updates these days, started november 2012, now it's january 2014, it went through most of its core work 2012 and early 13.


I did the math, and if I never ate, drank, or slept, and knew exactly what I had in mind, it'd accumulate enough hours of my time to take me two weeks.
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