L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 04 Jan 2014 04:51 PM |
| I tried string.dump... but I can't use the product due to bytecode not existing anymore. |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 04 Jan 2014 05:43 PM |
nope, though you could just store all your functions as strings or tables or w/e.
local functionA = setmetatable({function() print("hi") end}, {__call=function(s,...) s[1](...) end}) |
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L0cky2013
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| Joined: 30 Jul 2012 |
| Total Posts: 1446 |
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| 04 Jan 2014 09:08 PM |
| The idea was to "Encrypt" them so exploiters cant steal the source. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 04 Jan 2014 09:11 PM |
you can't protect anything from exploiters
ROBLOX's security is garbage and there is always a posibility of anything to get stolen
i would just give up and just make games without having the "omg dont steal this" stuff in mind, there is no point. |
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Azureous
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| Joined: 29 Jan 2012 |
| Total Posts: 25287 |
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| 04 Jan 2014 09:20 PM |
| Encryption… you could do that a variety of ways, but still. |
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