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Re: Wallshooting

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MariusArgaeus is not online. MariusArgaeus
Joined: 31 Aug 2011
Total Posts: 986
04 Jan 2014 01:29 AM
Admin: No wallshooting

Me: Okay

*Admin Wallshoots*

Me: No Wallshooting

Admin: Flame

*:Ban Mar*

~Good old USSR
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MrSwallow is not online. MrSwallow
Joined: 15 Sep 2011
Total Posts: 11376
04 Jan 2014 01:30 AM
Sounds fair
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FantasticTiki is not online. FantasticTiki
Joined: 15 Dec 2011
Total Posts: 5407
04 Jan 2014 01:30 AM
who brought the word "flame" to the internet
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Superzenzo96 is not online. Superzenzo96
Joined: 12 Aug 2011
Total Posts: 602
04 Jan 2014 01:30 AM
One rule about people with power: They can do whatever they want, so don't disobey them because they're doing it too
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Visarin is not online. Visarin
Joined: 26 Jul 2011
Total Posts: 7130
04 Jan 2014 01:30 AM
What's a wallshoot? Lol
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ToberDamnYou is not online. ToberDamnYou
Joined: 25 Jul 2013
Total Posts: 456
04 Jan 2014 01:31 AM
DAMN IT YOU SHOULD HAVE BANNED HIM BACK DAMN IT UGH
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MariusArgaeus is not online. MariusArgaeus
Joined: 31 Aug 2011
Total Posts: 986
04 Jan 2014 01:32 AM
Sitting behind a wall, and point the end of your gun out so you can hit the enemy and they cannot hit you.
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MrSwallow is not online. MrSwallow
Joined: 15 Sep 2011
Total Posts: 11376
04 Jan 2014 01:34 AM
Who the hell does that?
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MariusArgaeus is not online. MariusArgaeus
Joined: 31 Aug 2011
Total Posts: 986
04 Jan 2014 01:37 AM
Pretty well everyone know.

I like to actually come out of cover when I shoot, however, unless you are out in the open jumping around the USSR call it wallshooting.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
04 Jan 2014 01:42 AM
I only AA when raiders aren't around lol. I have a little function to prevent wall shooting if anyone wants it. It just uses an offset to get an angle from the barrel to the target and returns true if it is within a certain area, and false if it isn't.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
04 Jan 2014 01:43 AM
Well, corner shooting, but wall shooting can be easily solved too with raycasting. I will include that with the corner shooting one.
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