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| 02 Jan 2014 08:39 PM |
| How would I make it so a textlabel chooses a random person in that server, then when the person the textlabel says is killed, it chooses a different person? |
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vlekje513
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| Joined: 28 Dec 2010 |
| Total Posts: 9057 |
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| 02 Jan 2014 08:41 PM |
Randomized choosing, let it change a global value, When it changes a script in each player changes each textlabel. |
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| 02 Jan 2014 09:04 PM |
| He already told you. We're not gonna make it for you. |
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iIikeyou
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| Joined: 07 Mar 2012 |
| Total Posts: 1659 |
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| 02 Jan 2014 09:05 PM |
while true do local p=game.Players:GetPlayers()[math.random(game.Players.NumPlayers)] textLabel.Text=p.Name p.Character.Humanoid.Died:wait() end |
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