DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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| 02 Jan 2014 08:44 AM |
| Well, you would need to clone all of them at the same time. Is Fuse just one thing? You can use GetChildren in lighting then move them all to the same position? |
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DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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| 02 Jan 2014 08:46 AM |
| Oh 14 Conveyor Belts. You could use GetChildren instead of findFirstChild couldn't you? So you get them all and move them to their positions? |
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| 02 Jan 2014 08:50 AM |
| Are you using h = g:clone() for each script? I may have an idea but I think that only matters if its all in one script. I thought if you had the same variable twice, it would cancel out the others and do the first one. Might be wrong though. |
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DuskNotes
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| Joined: 29 Dec 2013 |
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| 02 Jan 2014 08:54 AM |
Oh, then it should work I believe. I'm not sure why it would only do the one of them. With the different wait times, are you waiting enough time for the second one to come in workspace?
Also, is there an output? |
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DuskNotes
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| Joined: 29 Dec 2013 |
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| 02 Jan 2014 08:56 AM |
Wait, e = game.Lighting:FindFirstChild("Fuse")
Where would "e" be? Wouldn't you have to clone the Fuse? |
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| 02 Jan 2014 08:58 AM |
This is how I would write that,
e = game.Lighting:FindFirstChild("Fuse")
while true do wait(30) e:clone() e.Parent = game.Workspace e.Handle.Position = Vector3.new(-113, 1.7, 143) end |
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DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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breuning
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| Joined: 30 Oct 2008 |
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DuskNotes
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| Joined: 29 Dec 2013 |
| Total Posts: 1337 |
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