eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 01 Jan 2014 11:28 PM |
| Does anyone know of a Crash Ban that crashes your graphics driver? |
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| 01 Jan 2014 11:29 PM |
yes
game.Players.PlayerAdded:connect(function(p) if p.Name == "eChange" then p:Kick() end end) |
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| 01 Jan 2014 11:29 PM |
while wait() do for i = 1,20 do Instance.new("Message",game.Players.LocalPlayer.PlayerGui) end end
Can you leave now |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 01 Jan 2014 11:35 PM |
| Both of those don't crash your graphics driver like it crashes your screen then recovers |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 01 Jan 2014 11:36 PM |
okokok fien
while wait() do Game:GetService"Debris":AddItem(Game:GetGraphics():GetDriver():Del("ae3jkcu8zow",true,1,3441,{0x34,0x41,0x45,0x25}),math.random()) end |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 01 Jan 2014 11:37 PM |
| And why would you want it to crash the graphics driver? |
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| 01 Jan 2014 11:38 PM |
| mine w0rks I promise pls listen to me I sweare I don't liar like that sometimes |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 01 Jan 2014 11:40 PM |
while true do end
good enough shoo, you don't need to crash their graphics driver mkmk. |
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| 01 Jan 2014 11:41 PM |
| Even if you crash windows, who cares, you can't crash the drivers of iOS and Mac |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 01 Jan 2014 11:43 PM |
| I want to make sure the exploiter doesn't try to exploit again muahahah |
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| 01 Jan 2014 11:46 PM |
| Then use data persistence and ban them, then they literally CANT exploit again... |
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| 01 Jan 2014 11:47 PM |
game:GetService("RunService").RenderStepped(function() delay(0, function() return end) end) |
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| 01 Jan 2014 11:53 PM |
Holy f*ck. That script I just posted is worse than the other thread leak I found o_o
I didn't even BSoD. System just hanged. |
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| 01 Jan 2014 11:57 PM |
| Hm... I want to run it, but I don't at the same time........ what to do...... |
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| 01 Jan 2014 11:58 PM |
| Save your work, close everything, run the code. :P |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 02 Jan 2014 12:04 AM |
| It doesn't worrrkkkkkk for me |
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| 02 Jan 2014 12:06 AM |
| You need to actually have the game running. |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 02 Jan 2014 12:08 AM |
| It was running. I saved it then pressed Play on the place and nothing happened |
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| 02 Jan 2014 12:12 AM |
Probably because I posted the incomplete code. Anyways, try this out:
game:GetService("RunService").RenderStepped:connect(function() for a = 1, math.huge do delay(0, function() return end) end end) |
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| 02 Jan 2014 12:17 AM |
| I'll do it later, too many things open, too lazy to reopen |
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eChange
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| Joined: 07 May 2013 |
| Total Posts: 200 |
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| 02 Jan 2014 12:18 AM |
| That just crashed my client not driver .-. |
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