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ROBLOX Forum » Game Creation and Development » Scripters
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Re: Humanoid:MoveTo( Vector3 location, Part part )

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TheNickmaster21 is not online. TheNickmaster21
Joined: 04 Oct 2008
Total Posts: 9490
01 Jan 2014 10:27 PM
Why the heck is it made so that there needs to be a part as a second argument? :/
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Jan 2014 10:29 PM
i assume it's because ROBLOX is completely out of it's mind.
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TheNickmaster21 is not online. TheNickmaster21
Joined: 04 Oct 2008
Total Posts: 9490
01 Jan 2014 10:31 PM
If you pass the Humanoid's Torso as the part it acts weird. If you pass a random part it works fine...
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
01 Jan 2014 10:34 PM
The Humanoid moves to the point based on an offset from the given part.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Jan 2014 10:35 PM
maybe it is because that little green circular disc thing they had following the mouse a while back was literally a green part with a cylindermesh in it.
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TheLuaWeaver is not online. TheLuaWeaver
Joined: 09 Feb 2010
Total Posts: 1504
01 Jan 2014 10:37 PM
I always wondered where that went. I miss it.

~LuaWeaver; Programmer, gamer, developer.
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xSIXx is not online. xSIXx
Joined: 06 Aug 2010
Total Posts: 9202
01 Jan 2014 10:41 PM
it went away because ROBLOX introduced that "click a player's character to send him/her a friend request" thing.

then they finally realised how stupid they were being and removed that feature. never brought back the circle though
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
01 Jan 2014 10:44 PM
I want to say it had something to do with the click to walk thing. Anyways, I just use terrain as the argument since it's always there and works as a basepart.
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MrgamesNwatch is not online. MrgamesNwatch
Joined: 02 Feb 2009
Total Posts: 7729
01 Jan 2014 10:45 PM
oh wow, late toasted by a lot. Didn't seem like i left the tab for that long o-o.
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TooMuchGibberish is not online. TooMuchGibberish
Joined: 17 Jan 2010
Total Posts: 1711
01 Jan 2014 11:26 PM
Yeah, I use terrain for the second argument as well.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
01 Jan 2014 11:32 PM
Last time I used it without specifically targeting a part, I believe I used a new part for the second argument lol.
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TooMuchGibberish is not online. TooMuchGibberish
Joined: 17 Jan 2010
Total Posts: 1711
01 Jan 2014 11:33 PM
I personally would love for the current Humanoid to be scrapped and recreated into something decent, that is fully working.
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MettaurSp is not online. MettaurSp
Joined: 20 Mar 2010
Total Posts: 3179
01 Jan 2014 11:36 PM
So how is it broken?
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TooMuchGibberish is not online. TooMuchGibberish
Joined: 17 Jan 2010
Total Posts: 1711
01 Jan 2014 11:38 PM
If I'm not mistaken, some of the properties are still broken, and it is still randomly buggy. Haven't messed with anything but health, maxhealth, walkspeed, and jump in the last year or two, though.
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NVI is not online. NVI
Joined: 11 Jan 2009
Total Posts: 4744
01 Jan 2014 11:42 PM
It's broken. You can't set the direction it stands in. You can't do much of anything with it, actually. A lot of its functionality needs to be redone in Lua or something.
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TooMuchGibberish is not online. TooMuchGibberish
Joined: 17 Jan 2010
Total Posts: 1711
01 Jan 2014 11:43 PM
Humanoids could do a lot more if they were redone, a lot of useful things at that. If only, if only.
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