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| 01 Jan 2014 10:27 PM |
| Why the heck is it made so that there needs to be a part as a second argument? :/ |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 01 Jan 2014 10:29 PM |
| i assume it's because ROBLOX is completely out of it's mind. |
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| 01 Jan 2014 10:31 PM |
| If you pass the Humanoid's Torso as the part it acts weird. If you pass a random part it works fine... |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 01 Jan 2014 10:34 PM |
| The Humanoid moves to the point based on an offset from the given part. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 01 Jan 2014 10:35 PM |
| maybe it is because that little green circular disc thing they had following the mouse a while back was literally a green part with a cylindermesh in it. |
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| 01 Jan 2014 10:37 PM |
I always wondered where that went. I miss it.
~LuaWeaver; Programmer, gamer, developer. |
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xSIXx
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| Joined: 06 Aug 2010 |
| Total Posts: 9202 |
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| 01 Jan 2014 10:41 PM |
it went away because ROBLOX introduced that "click a player's character to send him/her a friend request" thing.
then they finally realised how stupid they were being and removed that feature. never brought back the circle though |
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| 01 Jan 2014 10:44 PM |
| I want to say it had something to do with the click to walk thing. Anyways, I just use terrain as the argument since it's always there and works as a basepart. |
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| 01 Jan 2014 10:45 PM |
| oh wow, late toasted by a lot. Didn't seem like i left the tab for that long o-o. |
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| 01 Jan 2014 11:26 PM |
| Yeah, I use terrain for the second argument as well. |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 01 Jan 2014 11:32 PM |
| Last time I used it without specifically targeting a part, I believe I used a new part for the second argument lol. |
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| 01 Jan 2014 11:33 PM |
| I personally would love for the current Humanoid to be scrapped and recreated into something decent, that is fully working. |
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MettaurSp
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| Joined: 20 Mar 2010 |
| Total Posts: 3179 |
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| 01 Jan 2014 11:38 PM |
| If I'm not mistaken, some of the properties are still broken, and it is still randomly buggy. Haven't messed with anything but health, maxhealth, walkspeed, and jump in the last year or two, though. |
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NVI
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| Joined: 11 Jan 2009 |
| Total Posts: 4744 |
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| 01 Jan 2014 11:42 PM |
| It's broken. You can't set the direction it stands in. You can't do much of anything with it, actually. A lot of its functionality needs to be redone in Lua or something. |
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| 01 Jan 2014 11:43 PM |
| Humanoids could do a lot more if they were redone, a lot of useful things at that. If only, if only. |
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