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| 31 Dec 2013 11:12 PM |
for i,v in pairs(game.NetworkServer:GetChildren())do if not game.Players:FindFirstChild(v:GetPlayer().Name)then --I have no idea how to crash the nil player... end end |
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cntkillme
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| Joined: 07 Apr 2008 |
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| 31 Dec 2013 11:36 PM |
No. And you can't without elevated server-sided scripting or crashing them by inserting a local script in their character if they are using one |
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| 31 Dec 2013 11:49 PM |
@cnt So if somebody was using a stupid orb I could crash them with a localscript in their orb :D ?
Well if they set it as their character... |
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cntkillme
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| 31 Dec 2013 11:52 PM |
| Sort of, or you could just spam gear in their backpack which seems to do a very good job at creating lag |
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| 31 Dec 2013 11:58 PM |
Isn't there some new method that's something like
player:Kick();
and then it makes them have the 'You have lost connection to the game' screen? |
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| 01 Jan 2014 12:00 AM |
But how can you use it if the player is nil....
Lik dis?
Game.Players:GetMeNilPlayers():Kick()
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cntkillme
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| 01 Jan 2014 12:01 AM |
| You can't when their player is nil (or at least not last month) |
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cntkillme
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| 01 Jan 2014 12:03 AM |
| Curse ROBLOX and them Locking everything. |
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cntkillme
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| 01 Jan 2014 12:04 AM |
| You could still get the nil player, just not do anything |
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| 01 Jan 2014 12:09 AM |
What would destroying it do... ?
for _,n in pairs(Game:GetService("NetworkServer"):GetChildren()) do if not n:GetPlayer() then n:CloseConnection() --n:Destroy() end end |
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| 01 Jan 2014 12:10 AM |
| What exactly is a 'nil player'? Is it when you kick the user and they're still just floating there? |
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cntkillme
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| 01 Jan 2014 12:11 AM |
@not, no, I believe CloseConnection is locked @samuel, player.Parent = nil |
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| 01 Jan 2014 12:11 AM |
| @not I think it pulls up the 'You've lost connection' or the 'This game has shut down' guis. |
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| 01 Jan 2014 12:12 AM |
Well one example would be in a script builder...
When a player uses an orb. It sets the player to nil. Game.Players.LocalPlayer = nil
The player is not there but their client is still connected to the server.
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| 01 Jan 2014 12:12 AM |
| @cnt if the player's parent is nil then you're not able to access them, are you? That's why people crash the users rather than destroy their player. |
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| 01 Jan 2014 12:12 AM |
| It is locked...And that's why I'm wondering what would using Destroy instead of CloseConenction do? |
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| 01 Jan 2014 12:14 AM |
| i'm so done with this thread. everytime i post a question someone else already has the answer right above it. |
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cntkillme
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| 01 Jan 2014 12:14 AM |
| @Samuel, you can access them from their replicator (oh thank god the not-locked) using the GetPlayer method but you can't use the Kick method if the parent is nil (or so it was 1 month ago) |
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| 01 Jan 2014 12:19 AM |
Would this work or would you have to crash their player from their...
Game.Players.PlayerRemoving:connect(function(Player) local Name = Player.Name local Rep = Game:GetService("NetworkService"):FindFirstChild(Name) if Rep then local Player = Rep:GetPlayer() Rep:Destroy() end end) |
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cntkillme
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| 01 Jan 2014 12:22 AM |
| @not, no that wouldn't, since the parent is already nil |
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| 01 Jan 2014 12:23 AM |
But I'm destroying their NetworkReplicator?
So that gets parented to nil along with their player? |
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cntkillme
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| 01 Jan 2014 12:24 AM |
| You can't destroy the replicator since it's RobloxLocked |
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| 01 Jan 2014 12:28 AM |
| I didn't see anything about that on the wiki...But okay... |
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