|
| 31 Dec 2013 12:54 PM |
| It is not a tactic it is annoying. |
|
|
| Report Abuse |
|
|
| |
|
|
| 31 Dec 2013 12:57 PM |
| #enableonehitkillexplosiverapidfirelmgs |
|
|
| Report Abuse |
|
|
| |
|
Raven98
|
  |
| Joined: 13 Aug 2008 |
| Total Posts: 6684 |
|
| |
|
BOBO55552
|
  |
| Joined: 19 Dec 2011 |
| Total Posts: 9130 |
|
| |
|
| |
|
thea96
|
  |
| Joined: 09 Feb 2011 |
| Total Posts: 37634 |
|
|
| 31 Dec 2013 01:17 PM |
in the humanoid the player has a stat value called jump i believe
make a script that is sort of something like this in the gun
if script.Parent.Parent.Humanoid.jumpy = true then script.Parent.Parent.Humanoid.jumpy = false wait()
yeah i dunno im not the best scripter |
|
|
| Report Abuse |
|
|
| |
|
|
| 31 Dec 2013 01:19 PM |
| But you cannot jump around in full body armor and with a gun. |
|
|
| Report Abuse |
|
|
|
| 31 Dec 2013 01:20 PM |
make it so when you jump and shoot your humanoid explodes
or W6 |
|
|
| Report Abuse |
|
|
|
| 31 Dec 2013 01:21 PM |
Sorry you can't hit someone moving?
“The biggest challenge after success is shutting up about it.” (Add 8357 to post count - Connorking88) |
|
|
| Report Abuse |
|
|
|
| 31 Dec 2013 01:22 PM |
| Silly connie, on the battlefield do soldiers jump around and fire their weapons at the same time? |
|
|
| Report Abuse |
|
|
Imperatos
|
  |
| Joined: 02 Aug 2012 |
| Total Posts: 17745 |
|
|
| 31 Dec 2013 01:23 PM |
| hey lets limit the ability to incorporate other factors in guns other than aim and gun type what a good idea |
|
|
| Report Abuse |
|
|
| |
|
kaelan01
|
  |
| Joined: 17 May 2008 |
| Total Posts: 21444 |
|
|
| 31 Dec 2013 01:25 PM |
@imperatos
factor meaning ability to hop randomly |
|
|
| Report Abuse |
|
|
|
| 31 Dec 2013 01:26 PM |
yeah they do jump and fire
it's called
rcl irl combat 3000 |
|
|
| Report Abuse |
|
|
Imperatos
|
  |
| Joined: 02 Aug 2012 |
| Total Posts: 17745 |
|
|
| 31 Dec 2013 01:27 PM |
@kaelen
actually jumping is a part of dodging |
|
|
| Report Abuse |
|
|
|
| 31 Dec 2013 01:28 PM |
| Actually ducking is a part of dodging they do not jump. |
|
|
| Report Abuse |
|
|
JMCC
|
  |
| Joined: 01 Oct 2012 |
| Total Posts: 2573 |
|
|
| 31 Dec 2013 01:29 PM |
| Clan warfare is not meant to completely mimic irl warfare, to be honest it barely resembles it. |
|
|
| Report Abuse |
|
|
trunx123
|
  |
| Joined: 23 Nov 2011 |
| Total Posts: 9 |
|
|
| 31 Dec 2013 01:29 PM |
This mans request is as dumb as his name...
#hypocrite |
|
|
| Report Abuse |
|
|
Imperatos
|
  |
| Joined: 02 Aug 2012 |
| Total Posts: 17745 |
|
|
| 31 Dec 2013 01:30 PM |
| ok someone makes it so you can strafe away from bullets and duck, this idea is stupid as hell. |
|
|
| Report Abuse |
|
|
Paracosm
|
  |
| Joined: 25 May 2012 |
| Total Posts: 29395 |
|
| |
|
|
| 31 Dec 2013 01:30 PM |
1. You barely resemble it. 2. Do you know what a hypocrite is? It is someone who does one thing and says the opposite. You are clearly an idiot and my name makes sense. Vaktovian as in the clan and Menace as in a threat. |
|
|
| Report Abuse |
|
|
Victimize
|
  |
| Joined: 09 Jun 2013 |
| Total Posts: 1789 |
|
|
| 31 Dec 2013 01:31 PM |
function fire() if humanoid.Jump then return end end |
|
|
| Report Abuse |
|
|