1Mod0
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| Joined: 20 Feb 2012 |
| Total Posts: 467 |
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| 30 Dec 2013 01:45 PM |
Hello, ROBLOX. Today, I just want to talk about 'Trade Currency'. So, why does 10 TIX give you 0 R$? It is kind of messed up, or weird. But, yes. I just wanted to talk about 'Trade Currency'. Can you possibly make the TIX for ROBUX side higher? I mean, I don't need it, but it is messed up. (10 TIX for 0 R$...) -1Mod0 |
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| 30 Dec 2013 02:03 PM |
the problem is inflation: at one point i could get robux for 7 tix each, for a while it stayed at around 9-13 not it has inflated to 30-40.
even if players had messed it up roblox should somehow regulate the currency so it can only go so high or so low. that would be a good improvement. |
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| 30 Dec 2013 02:11 PM |
| it's because they made it so you can use robux to advertise. no one needs tickets anymore thus tickets aren't as valuable |
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1Mod0
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| Joined: 20 Feb 2012 |
| Total Posts: 467 |
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rexnfx
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| Joined: 31 May 2011 |
| Total Posts: 2857 |
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| 30 Dec 2013 03:52 PM |
| It should be 10 tix = 10000000000000k Rbx |
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| 30 Dec 2013 04:45 PM |
| @chat: which leaves us here nbcers stranded by the thousands. |
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1Mod0
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| Joined: 20 Feb 2012 |
| Total Posts: 467 |
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| 31 Dec 2013 01:26 AM |
@Rex No. Not even close. If that would be the trade currency, everybody would get expensive hats, etc. Not a smart suggestion. |
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Rilye195
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| Joined: 01 Dec 2011 |
| Total Posts: 514 |
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| 31 Dec 2013 01:34 AM |
@Mod, obvious troll = obvious
Anyways, I agree with above posts...Tix isn't as valuable anymore :/ Once in a while you find a hat worth 10 tix |
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xiao12345
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| Joined: 18 Feb 2012 |
| Total Posts: 80 |
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| 31 Dec 2013 03:29 AM |
| When the time i joined, 10 tix = 1 robux but then they changed it. |
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| 31 Dec 2013 03:43 AM |
| ROBLOX does not directly control the rates for the TC. |
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| 31 Dec 2013 03:52 AM |
| I know right, so annoying and 1 robux is like 167 tix? Players did this? I think it's the mods that are messing it up with all that money fee BS |
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ymlol
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| Joined: 12 Aug 2012 |
| Total Posts: 5688 |
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| 31 Dec 2013 04:08 AM |
*Facepalm* Advertisements used to be only available via tickets. As they changed it to Robux, nobody used tickets and slowly the price of ROBUX inflated, thus now 20 tickets = 1 ROBUX. Hopefully at one point ROBLOX will allow a new feature which only can be operated via tickets, thus deinflating the Robuck. Our best guess is if ROBLOX does actually put a limit the amount of Tickets needed for a robuck. |
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SamDomino
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| Joined: 12 Jul 2012 |
| Total Posts: 41 |
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| 31 Dec 2013 04:23 AM |
| I agree that there should be "more" uses for tickets but I do not agree with manually changing the stock market. Things change a lot, I dont have any insight on how they operate the Trade Currency page but i'm sure it has to do with the players of Robloxia. |
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| 31 Dec 2013 08:58 AM |
@ThisIsUltraPwning
That would be 1:4 The economy would become out of balance again. make it 1:10. It was simpler, and seems like the equal part on the scale. |
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