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| 30 Dec 2013 07:53 PM |
| I know you can do it client side but how can you do it server side? |
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VilleSlay
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| 30 Dec 2013 07:54 PM |
Do you mean like time elapsed or time and date?
~~> Ville <~~ |
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VilleSlay
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| 30 Dec 2013 07:55 PM |
I am not sure yet, but I think this is possible with the new HTTP-service.
~~> Ville <~~ |
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| 30 Dec 2013 07:56 PM |
| It's been possible for the last 2 years at least |
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VilleSlay
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| 30 Dec 2013 07:58 PM |
Client sided it has been possible for a long time, yes.
~~> Ville <~~ |
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VilleSlay
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| 30 Dec 2013 07:59 PM |
A player could change the time of his/her computer so there was no way to really make sure the time actually was correct.
~~> Ville <~~ |
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| 30 Dec 2013 08:00 PM |
And server side
Merely has had the ban system and many other developers
I'm sure that it exists, I've used it before |
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cntkillme
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| 30 Dec 2013 08:02 PM |
It's possible without HttpService, I made a model to do this a while back. I think it's in my inventory |
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| 30 Dec 2013 08:04 PM |
YES I'VE DONE THIS BEFORE IT'S POSSIBLE
Oh gawd I swear I'm not going crazy |
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| 30 Dec 2013 08:10 PM |
OOOOOOOOOH
I though the tick() function got the server's time alive |
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cntkillme
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| 30 Dec 2013 08:12 PM |
| No, I believe that's time() |
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