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| 30 Dec 2013 05:14 PM |
My castle for Deity is basically a Warring States period castle.
I plan on having nice scenery and such within the castle.
I will also use dynamic lighting, and if I can find a script, I will have a day/night cycle.
This is basically a dungeon.
Now there are three levels of which the raiders must take over.
Due to the inability to script, my current idea can not be put into action unless I can find a good scripter who is willing to figure out my odd manner of explaining things, and complete what I need.
The first level will basically encompass the first two or so ranks within the group, and that is where they will always be.
The second level will be for the upper ranks of the lower ranks and they will always be up there, but when there isn't a raid, they will be permitted to go to the first level.
The third level is where the lesser deities and the main deity (me) will be, like the second level we can go to the lower levels if there is no raid.
The lesser deities will have 300 health, and the main deity will have 500 health. Mainly because calling oneself a deity, and having the regular stats of regular people defeats the purpose.
Now basically, the raid will be planned out like a dungeon. The lower level people have a certain number of lives, if they run out, they start spawning outside with the lower level gate closed.
Let it be known, the raiders do not have a death limit, they can die as many times as they want too.
Now, after the raiders take over the lower level, they will spawn where the defenders spawned, and must make their way up. Meanwhile the gate to the lower level will open in two minutes after the raiders take over the bottom level.
Thus, allowing defenders to rush and reclaim their lost land.
The middle level is the same as the lower level, however, the middle level should be more challenging due to the veterans being there.
If the raiders can take over the middle level before the gate opens, the gate will add another two minutes before opening. However, if the gate opens before, the gate will simply close for another two minutes.
So any defender inside the levels is killed, will respawn outside.
After the raiders claim both levels, they will make their way up to the third level, the palace. Due to the deities having more health than others, lesser deities have a lower death limit. After killing the lesser deities, the main palace doors will open and you must rush in and defeat the main deity.
Killing the main deity will end the raid and have the raiders a victory.
However, this process may seem easy, but during this time, the lower gates will be opened and the defenders will all rush up to take out the raiders.
During a raid, if the middle level is lost, the lower level defenders may reach all the way to the palace if needed.
Each lesser deity will have one special power with a recharge time. Depending on who they are.
The main deity will have three powers relating to their deity, with recharge times.
One of the powers is teleportation. (Not the simple click and go teleport, one that takes about a second or two to charge and then theyre teleported.)
What do you think? |
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| 30 Dec 2013 05:17 PM |
That is how it works.
You need collaboration with the owner of the group.
However, I may just increase the lesser deity health, if I am not present, so people can still raid if I'm out for a time. |
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| 30 Dec 2013 05:18 PM |
If you can find a scripter, it would certainly be an interesting idea for a clan
Id you need some help with building, you can contact me |
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| 30 Dec 2013 05:19 PM |
I already have the castle, I just need to pretty it up.
It's from 2010. xD |
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