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ROBLOX Forum » Game Creation and Development » Scripting Helpers
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Does anybody know a working Backpack GUI Inventory system?

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RuskiBandit is not online. RuskiBandit
Joined: 16 Sep 2011
Total Posts: 6209
30 Dec 2013 10:15 AM
The one I've been using for a while doesn't work anymore


This is "BackpackScript"
local debris = game:service("Debris")
Main = script.Parent
ViewStats = Main.ViewStats
Window = Main.Window
Player = script.Parent.Parent.Parent
if Player:findFirstChild("GUIBackpack") then
Bp = Player["GUIBackpack"]
else
Bp = Instance.new("Model")
Bp.Name = "GUIBackpack"
Bp.Parent = Player
end

function Clean()
Slots = Window:GetChildren()
for i=1,#Slots do
if Slots[i].Name ~= "SlotInfo" then
Ch = Slots[i]:GetChildren()
for l=1,#Ch do
Ch[l]:Remove()
end
end
end
end

function Update()
Things = Bp:GetChildren()
Clean()
for i=1,#Things do
if true then
local B = nil
local O = nil
NotRun,Empty = pcall(function()
if Things[i].TextureId == "" then error() end
B = Instance.new("ImageButton")
B.BackgroundTransparency = 1
B.Image = Things[i].TextureId
B.Size = UDim2.new(1,0,1,0)
B.Name = Things[i].Name
O = Instance.new("ObjectValue")
O.Value = Things[i]
O.Name = "Object"
O.Parent = B
B.Parent = Slots[i]
end)
if NotRun == false then
B = Instance.new("TextButton")
B.BackgroundTransparency = 1
B.Text = Things[i].Name
B.Size = UDim2.new(1,0,1,0)
B.Name = Things[i].Name
O = Instance.new("ObjectValue")
O.Value = Things[i]
O.Name = "Object"
O.Parent = B
B.Parent = Slots[i]
end
B.MouseButton1Click:connect(function()
if O.Value.className == "Tool" or O.Value.className == "HopperBin" then
O.Value.Parent = Player.Backpack
else
N = Instance.new("StringValue")
N.Name = "NoPick"
N.Parent = O.Value
debris:AddItem(N,4)
O.Value.Parent = workspace
pcall(function() O.Value.CFrame = Player.Character.Head.CFrame + Vector3.new(0,3,0) end)
pcall(function() O.Value:MoveTo(Player.Character.Head.Position + Vector3.new(0,3,0)) end)
end
end)
B.MouseButton2Click:connect(function()
O.Value:Remove()
end)
end
end
end

Update()

Bp.ChildAdded:connect(Update)
Bp.ChildRemoved:connect(Update)

function UpdateVs()
Vsp = Slots[#Slots]:GetChildren()
for i=1,#Vsp do
Vsp[i]:Remove()
end
Stats = ViewStats:GetChildren()
for i=1,#Stats do
if not Player:findFirstChild(Stats[i].Name) then
Nu = Instance.new("NumberValue")
Nu.Name = Stats[i].Name
Nu.Parent = Player
end
end
for i=1,#Stats do
if true then
local B = nil
local O = nil
B = Instance.new("TextLabel")
B.BackgroundTransparency = 1
B.Text = Stats[i].Name..": "..Player[Stats[i].Name].Value
B.Size = UDim2.new(1,0,1/#Stats,0)
B.Position = UDim2.new(0,0,(1/#Stats)*(i-1),0)
B.Name = Stats[i].Name
B.Parent = Slots[#Slots]
Player[Stats[i].Name].Changed:connect(UpdateVs)
end
end
end

UpdateVs()

This is "unPack Script"
ap = script.Parent:GetChildren()
for i=1,#ap do
if ap[i] ~= script then
tp = ap[i]:GetChildren()
for l=1,#tp do
tp[l].Parent = game[ap[i].Name]
end
end
end
script.Parent:Remove()



There is also a String Value "AllowPick" that has to be put in the things that can be picked up

There is also a "PickUp tool" int he starter pack.




tl;dr What goes wrong is that you can pick it up witht he tool but it isn't transferred to the GUI. Erroe in the output is "Masada is not a valid member of BackPackGUI".


so uh

yeah




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